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- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 4, Issue 6 ATARI EXPLORER ONLINE August 21, 1995 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Published and Copyright (c) 1993-1995 by Subspace Publishers ::
- :: All Rights Reserved ::
- :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher Emeritus ........................... Michael Lindsay ::
- :: Editor/Publisher .................................. Travis Guy ::
- :: Assistant Editor GEnie......................... Ron Robinson ::
- :: Assistant Editor CompuServe................... Albert Dayes ::
- :: Assistant Editor Internet.................. Timothy Wilson ::
- :: Assistant Editor AOL.................. Dimitri M. LaBarge ::
- :: Assistant Editor Delphi.................... Mark Santora ::
- :: Unabashed Atariophile .............. Michael R. Burkley ::
- :: User Group Coordinator .................... Ron Whittam ::
- :: Jaguar Editor ...................... Christian Svensson ::
- :: 8-bit Editor .............................. John Hardie ::
- :: ::
- :: Contributors: ::
- :: """"""""""""" ::
- :: Frans Keylard, Bill Scull, David A. Wright ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: ST/JAGUAR RT Library 38 ::
- :: AOL: VIDEO GAMES FORUM Hints, Tips and Tricks II Library ::
- :: CompuServe: ATARIGAMING Library 10, VIDGAME Library 15 ::
- :: Delphi: ATARI ADVANTAGE & WORLD OF VIDEO GAMES Libraries ::
- :: Fnet: AEO Conference, Node 319 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: ::
- :: FTP recent AEO issues from: rahul.net:pub/wilsont/AEO ::
- :: Search gopherspace under "aeo" for back issues ::
- :: ::
- :: World Wide Web: http://www.mcc.ac.uk/~dlms/atari.html ::
- :: http://www.bucknell.edu/~svensson ::
- :: ::
- :: ::
- :: EMail Request address: AEO-by-EMail-request@maximized.com ::
- :: ::
- :: >>> To subscribe to AEO, send a message to the request ::
- :: >>> address, with the following line (no subject): ::
- :: >>> ::
- :: >>> subscribe aeo-by-email ::
- :: >>> ::
- :: >>> and your address will be added to the list. To ::
- :: >>> unsubscribe from AEO, send the following: ::
- :: >>> ::
- :: >>> unsubscribe aeo-by-email ::
- :: >>> ::
- :: >>> to the same request address, making sure you send ::
- :: >>> it from the same address you subscribed from. ::
- :: ::
- :: AEO is also in file format on the Jaguar Mailing List ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors ................................... When high-tech fails.
-
- * Ted Hoff Interview ............ What's the direction Atari will be taking
- in the next few months? The new President
- of North American Operations answers.
-
- * Hands on: Jaguar CD & VLM ........ Does the VLM stack up to expectations?
- A first look at the new Jaguar CD
- and its built-in lightsynth.
-
- * Jaguar Tackboard ....................... AEO development list - Atari PRs
- and notices - Jaguar Gamer's
- Guide CONTEST! - Tidbits.
-
- * Surfing the Jagged Edge ................... More BattleSphere, the latest
- Yak update, and the first
- peek at Mutant Penguins.
-
- * White Men Can't Jump ................... Dribble, dive and diss with Mark
- in a wicked streetball game.
-
- * Super BurnOut ..................... Motorcycle around the world at 60fps,
- as you "Hang On" your controller.
-
- * From a Saved Backup ................ Swap meets & Plan 9 - Ooooohh, scary!
-
- * The Unabashed Atariophile .................... PD and Shareware files for
- =your= Atari computer.
-
- * HTML Browser ........................ A great way to introduce your Atari
- to (offline) HyperText browsing.
-
- * Atarinet List .............. Node list & file echos for this Fido network.
-
- * Rare Gems .......................................... Quotes worth quoting.
-
- * Shutdown ............................. Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ........... Atari Explorer Online: Jaguar Voyagers
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.com
- --------------------------------------------------------------
-
- Two days later than intended, allow me to welcome you to Atari
- Explorer Online Magazine, and our latest look at events in the World
- Atari.
-
- It was a fouled attempt at an automatic AEO distribution program that
- kept this issue from going out last Saturday night. Not noticing this
- failure until 24 hours later, I used a few minutes to go over the text
- again. Note to potential editors: it never hurts to read through once
- more.
-
- One positive benefit of the delay is that it allowed the inclusion of
- a 320x240 True Color TIFF (File SC10.TIF) of a recent version of
- 4Play's BattleSphere that I found in my mailbox. This space-fighter
- simulator is starting to gel in its final months of coding, as you can
- tell from the action going on in the screenshot. Look for a hands-on
- preview of the amazing BattleSphere very soon in AEO.
-
- Several new games have been released since we met last. One of them,
- White Men Can't Jump, shares review time with another new game, Super
- BurnOut. Sandwich Islands' new Jaguar Gamer's Guide was also released,
- but instead of a review, we're giving away two copies - look under the
- Tackboard for details on how you can win one.
-
- "An original game that could be a showcase for Jaguar's abilities..."
- is one way I've heard Attack of the Mutant Penguins described. For an
- early peek at what until now has been a hush-hush UK title, check out
- Dimitri's Jagged Edge.
-
- I've waited this long in the editorial to mention it; the Jaguar CD
- that was about to arrive at the time of my last editorial, did. I've
- had thirty days to observe the VLM, and... my review of it runs after
- our interview with Atari's Ted Hoff.
-
- Astute Atari computer users will note that Michael Burkley's Unabashed
- Atariophile column has returned to our virtual pages. Ron Whittam
- shows that he has more than webs on the brain, and my old friend Bill
- Scull updates the node list for Atarinet.
-
- That's it for me this issue. Start watching your dealer's shelves for
- the Jaguar CD players that are due to start shipping later this week.
- Now the fun begins.
-
-
- --==--==--==--==--
-
-
- ||| Ted Hoff
- ||| Interview by: Frans Keylard
- / | \ GEnie: AEO.2 Internet: fkeylard@on-ramp.ior.com
- ----------------------------------------------------------------
-
- [AEO] Mr. Hoff, let me wish you a belated welcome to Atari! (May I
- call you Ted?) I hope you are settled into your new job by now.
- Could you please give our readers who haven't seen your press
- release a little bit of background on yourself?
-
- [Ted] Hi Frans. Thanks for the welcome. By all means, please address
- me as "Ted." Actually, I have found an uncommonly great number of
- people, inside of Atari and Jaguar gamers, who are eager to go to work
- and make changes for the better... just like yourself. There's been no
- welcome I've experienced better anywhere.
-
- With regard to my background, that press release just ran as I recall
- in the latest issue of AEO. Issue number 0405, wasn't it? Anyway, your
- readers can refer to it for the formal data. My professional career
- has been primarily in large corporations related to consumer packaged
- goods. I first became interested in video games over 20 years ago,
- when I purchased Pong. I have been an Atari system owner ever since
- and I have since added game platforms for my entire family to enjoy.
- (Raising four kids, we've gone through a lot of Atari games!
- <smiling>)
-
- [AEO] How do you feel about being a very desired commodity in the
- online community?
-
- [Ted] Ha! I don't think people consider me to be a "desired
- commodity", at least I hope not. I think they may like what I
- represent which is a focused effort to bring quality software to
- market and to actively promote an expanded user base. This includes
- luring hot titles and developers, picking up the pace of release
- schedules, and optimizing every promotional dollar we can pump through
- the media.
-
- [AEO] Well, at least the announced photograph that was supposed to
- accompany the press release! If it were a baseball card it
- would be considered a collector's item! Atarians everywhere have
- been genuinely interested in you, and what you are here to do.
-
- [Ted] Thanks. I'm blushing. The mention of a photo is because the
- onliners see exactly what we send out through formal PR channels. An
- offer to supply a photo that way is not uncommon. I think Don Thomas
- has scanned the photo and put it online for everyone. That may have
- ruined any value as a trading card <smile>, but everyone has access if
- they want it.
-
- [AEO] Given the current next generation machine hype and industry
- naysayers when it comes to Atari's chances, how are you going to
- convert 4Q95 into profit for Atari?
-
- [Ted] Excellent question. I had to ask and answer similar questions of
- myself before accepting Atari's offer to join them. What I found was
- that Atari is in a very good position, especially after having a
- couple years on the market with a next generation platform system. I
- welcome Sony's and Sega's efforts in the marketplace, primarily
- because of the infusion of enormous marketing dollars creating an
- awareness of new generation platforms. Atari's advantage will be that
- we will have more titles on the market than Sony or Sega, and the
- Jaguar is roughly half the price to get into. At about $150, we have a
- very compelling price point.
-
- Distribution is a matter of concern and we're working hard to increase
- the retail exposure of Jaguar. A concentrated focus is planned with
- the launch of the Jaguar CD. We expect to hold our retail position and
- improve our product merchandising at an accelerated pace on through
- the Holiday buying season. I am proud to say we have new retail
- outlets carrying Jaguar coming on board on a weekly basis and BIG
- announcements related to national chains are forthcoming.
-
- [AEO] Did you have anything to do with the decision to rework Fight
- for Life?
-
- [Ted] Not really. You did. My staff was telling me what the onliners
- were saying based on early magazine reviews and I thought the gamers
- spoke clearly on what they want.
-
- [AEO] How many programmers were working on that title, given that its
- Japanese counterparts usually have teams of programmers on such
- projects? Also, what is to become of FFL now?
-
- [Ted] Francois Bertrand is working with Bill Rehbock and his staff to
- review their needs on that project. Enough work has to be done that
- many parts of it will need to be reviewed anew. Since it clearly will
- not be something ready this Holiday season, I'm demanding that no
- hasty decisions to be made.
-
- [AEO] Can you tell us more about the planned multimillion dollar
- campaign and new commercials. Is the Jaguar going to be called
- the "Jaguar 64" from now on?
-
- [Ted] Our marketing programs to support Jaguar 64 and Jaguar CD will
- run from September through the end of the year and will include
- extensive television and print exposure. A three page introductory
- campaign will kick off in the fourth quarter. It will expose consumers
- to the Jaguar 64, Jaguar CD and a broad range of software titles. By
- the way, I coined "Jaguar 64" to remind people we are the next
- generation machine.
-
- [AEO] Now about the "approaching 100" and "approaching 75 games by
- year's end" statements in recent Atari press releases. Such
- claims in the past of "xx games by yy" have proven to be
- impossible to back up and potentially damaging to Atari's
- reputation as a company who can deliver the goods. Can this
- change?
-
- [Ted] I personally don't like to expound on a specific number of
- titles until the titles are available for distribution. I agree that
- numbers don't really mean anything to gamers until the product is on
- the shelf. There really are numbers approaching 80 to 100 titles in
- the works, but how many of them will pass our renewed quality
- standards in time for fourth quarter cannot be certain. I think we all
- know that even Bill Gates couldn't accurately predict the launch of
- Windows '95 for a very long time. <wink>
-
- [AEO] I hear about a second controller being offered to people who
- purchase the Jaguar 64. Is this the anticipated six-button
- controller?
-
- [Ted] We currently have a free controller offer in the retail market.
- Customers simply mail their proof of purchase of the Jaguar and UPC
- with the coupon and Atari will mail a "second" controller absolutely
- free.
-
- By the fourth quarter, we plan to begin shipping the "ProController."
- This joypad, aptly called a six-button controller (which actually has
- 22 buttons), provides enhanced game playing, new moves and
- combinations - and will be supported by many of the software titles
- currently under development.
-
- [AEO] What are these new quality standards we hear about?
-
- [Ted] I don't know how many people know this, but Atari has an
- unprecedented team of Jaguar marketing experts. Each product no longer
- just has producers, developers and testers, but a marketing team
- leader; a Product Manager if you will. This person is responsible for
- many aspects of quality review throughout the development process...
- to the point that they will put a stop to a project if they have to.
- Tools they use include intense focus groups, private media
- invitations, and very specific checklists to help insure that every
- title meets or exceeds minimum visual and fun-factor standards. As
- more software comes out, the more involvement these Product Managers
- will have had, and the more we all will enjoy the benefits.
-
- [AEO] What is the status on the VR Helmet and CD-ROM? Any idea when
- they are coming out? Any new peripherals planned yet?
-
- [Ted] We are working closely with Virtuality on the development of the
- VR helmet and software. In my opinion, we're not ready to launch this
- product until the technology is perfected. As are other companies
- which are exploring this area, we will continue our efforts, but not
- launch the product until the time and product is right.
-
- The Jaguar CD is in final preparation and should be in the market by
- the end of August. This would put it into retail distribution and
- available to customers in early September. Other peripherals include
- the ProController, Team Tap (already available with White Men Can't
- Jump), Memory Track and the JagNet adaptors, all expected within the
- next 45 days.
-
- [AEO] Is there anything you would like to add?
-
- [Ted] I think the most important internal message I can get across is
- that I expect my people to stay focused on their projects and to find
- ways to ensure quality software while picking up the pace to ship at
- more predictable cycles. It is critically important that software
- being developed for the Jaguar 64 and Jaguar CD is the highest
- quality, the most fun, "on time" software on the market. It does us
- little good to continually slide software dates either because of our
- own personal schedules or due to some contract developer excuse.
- Without compelling software, there is no reason to acquire a piece of
- hardware. All of the decisions I make are with this in mind.
-
- [AEO] Ted, thank you for your time and participation. We wish you the
- very best of luck and hope to see Atari do very well under your
- expert guidance!
-
- [Ted] I expect to see Atari do well under YOUR expert guidance -
- "your" meaning the Jaguar gaming community. Obviously we cannot do
- everything we'd like to all at once, but there are very definite
- things to get done. I know everyone will discover that Atari products,
- more than any other, are built to the demands of our gamers!
-
- Thank you for the opportunity to share thoughts with your readers.
-
-
- --==--==--==--==--
-
-
- ||| First Hand Impressions - Jag CD & VLM
- ||| By: Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG
- -----------------------------------------------------------------
-
- Several weeks ago, I received a Jag CD unit and a mid-June copy of
- Blue Lightning, and now two hurricanes and a heatwave later (yep,
- it's been a busy summer), I'm ready to make my report - well, on the
- CD and VLM at any rate. First, the physical nature of the Jag CD, and
- its basic functions.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// A New Boot Won't Bog Down
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The Jag CD is a very compact unit. With a case the same color as the
- Jaguar itself, the Jag CD slips into the "U" shaped concave top of the
- Jaguar. An edge connector slips down easily into what was your
- cartridge port, and a tiny tab snaps into a slot near to the Jaguar's
- power switch.
-
- Although I had been told otherwise, I was not totally sure about how
- steady the newly mated unit would be when it came to inserting and
- removing cartridges. You see, with the CD unit attached, the cartridge
- port sets over the rear edge of the Jag.
-
- So far, I haven't noticed any physical instability. (i.e., it doesn't
- try to tip over backwards when a cartridge is inserted.) And for those
- who've asked, ICD's CatBox does fit (snugly) under the rear of the Jag
- CD.
-
- There's only one button on the CD unit, and it's used to open the lid.
- The lid isn't damped, and when opened, it pops up about an inch, and
- you have to physically open it to get to the CD inside. (The lid
- doesn't go close to vertical, so as far as I consider, it's =not= a
- toilet lid! <grin>)
-
- Next, you'll have to hook up another 9V AC adaptor, just like the one
- that powers your Jaguar. That's it - it's time for your new bootup
- sequence.
-
- First, your Jaguar will look for the presence of a game cartridge. If
- present, Jaguar will run it, and will not spin up a disc. If there's
- no game cartridge installed, your Jag will then check for a disc. If
- it finds a Jaguar game CD, the Jaguar will then check for a Memory
- Track cartridge. If it's an audio CD, the Jaguar will load VLM from
- the CD unit, and present you with the VLM control screen.
-
- Before I forget, I should tell you about the new onscreen logo.
- Instead of the regular Jaguar startup screen (with the falling
- letters, jaguar cube, chintzy music, etc.), a different sized Jaguar
- logo appears when you first boot up - accompanied by a random VLM
- effect. The logo is the same logo we've all come to know and love,
- just spiced up. (I prefer the tiny multicolored Jag logo sitting in
- the moving starfield.)
-
- If there's no cartridge or CD present, a picture of a gold CD with a
- question mark flashing across it will appear under the new Jaguar
- logo. (Bonus tip: If there's no power applied to the Jag CD unit, a
- picture of the rear of the Jag/CD unit will appear - with a flashing
- arrow pointing at the CD's power jack! Well, =I= thought it was cool.)
-
- The unit itself was built by Phillips, and I've put it under four
- weeks worth of use with no problems, and I'm talking -heavy- use.
- I've found the Virtual Light Machine to be quite an attention getter
- at parties.
-
- Now that I've mentioned the VLM, it's time for a refresher....
-
- The VLM is the latest in a long line of lightsynth programs by Jeff
- Minter, author of many award-winning shoot-em'ups on various platforms
- (including the Jag's Tempest 2000), and furry beastie follower.
- "Trip-a-Tron" & "Colourspace" were two previous efforts I'm the most
- familiar with, but like many people, I found the weak point of those
- programs was that the listener had to move the mouse or joystick
- around to make the pretty patterns dance on the monitor. Heck, you
- really didn't need any music playing....
-
- That's where VLM breaks away from Minter's previous lightsynth work.
- VLM was conceived as a part of Atari's new Jaguar CD player. By
- carefully monitoring the data flow coming off an audio CD, "triggers"
- could be set to wait for various audio events - "triggers" that could
- initiate and otherwise influence graphic effects. In effect, the
- lightsynth would be "listening" to the music, and reacting to it.
-
- The effect of each of Jeff's online announcements on VLM's status was
- interesting. VLM reached "cult" acceptance levels among many of those
- waiting to buy a Jaguar CD unit. (Which should start shipping from
- Atari late this week. <This article's timing intended>) In fact, a few
- Jag owners voiced that they would buy a Jag CD player on the appeal of
- VLM alone.
-
- When my CD player arrived, I felt that I had to Do The Right Thing.
- So, as I would hope that Jeff would deem worthy, I christened my Jag
- CD with a playing of my MFSL copy of Pink Floyd's Dark Side of the
- Moon. Yea verily, the music flowed, the pixels did dance, and my heart
- was made light. I knew then, that the VLM is everything the Yak had
- said it would be.
-
- Just so everyone knows, the VLM is not part of some magic chip in the
- Jag CD player. It's a program, stored in ROM inside the CD player, and
- runs on the Jaguar console just like any other Jaguar program. Also
- like other Jaguar firmware, the VLM benefits from EEPROM storage - the
- current volume, and selected VLM bank/event settings are stored, with
- 100,000 writes possible. I was delighted to find this out.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Taking control
- =-=-=-=-=-=-=-=-=-=
-
- The VLM controls may seem complex at first, but they quickly become
- old hat. I managed to figure out most of the functions without
- referring to the manual, so I don't think they'll be too much bother
- for anyone.
-
- Let me first point out that there are two modes of operation: Audio
- Control Mode and VLM Mode. Audio Control mode allows most CD-player
- operations to take place, and VLM mode is where Banks and Effects are
- chosen. Depending on the appropriate Mode, different functions are
- assigned to the joypad, to the fire and control buttons, and to the
- keypad. A tiny "VLM"-logo bug appears in the lower right-hand corner
- of the screen for a few seconds as you change modes: inverted when you
- enter Audio Control mode, right-side-up when you're in VLM mode.
-
- As for the joypad, while in Audio Control Mode, brief Left and Right
- taps signal Back and Forward Track respectively. Longer presses signal
- Cue & Review. (More on that just ahead.) Up and Down on the pad raises
- and lowers the audio volume level with a "transparent" volume graph
- appearing on the left side of the screen.
-
- Cue & Review skips through 30 seconds of audio in 8 seconds of real
- time (one second per "tick"), then without letting up on the pad,
- shifts into 6X scanning speed. Segments of music cannot be "marked"
- for loop playing.
-
- The rest of the buttons are easier to remember. Pause pauses/
- unpauses, Option toggles Audio Control/VLM Modes, and the A button
- cycles between the three different displays. (VLM Only, VLM & Readout,
- and Control.)
-
- In Audio Control mode, the B button initiates Play, and the C button
- Stops play. In VLM mode, the B button can be used in several bank/
- effects to call up a special "Hyperdelic Interactor" effect that the
- listener can use the joypad to control. (As in the days of Trip-a-
- Tron.) The C button causes the screen to "strobe-to-black" for a brief
- moment before continuing with the lightshow.
-
- The keypad has two functions, direct entry of track numbers in Audio
- Control Mode, and direct entry of bank/effect pairs in VLM Mode.
-
-
- //// VLM Displays
-
- As mentioned a few paragraphs back, there's three main displays. "VLM
- Only" is aptly named - only the VLM effects are visible here. "VLM &
- Readout" superimposes a "digital readout" line of Bank/Effect, CD
- Track, and Time over the current VLM display. Time is displayed as
- "m:s since track start" when playing a CD, and "total m:s" when the CD
- is stopped. There's no way to select a different time value - say,
- "m:s remaining in track."
-
- The final display mode is significant in that a few of the controls
- operate differently in it. The "Audio Control" display brings up an
- overlay of "CD player" controls over the current VLM screen. Stop,
- Review/Back, Play, Cue/Forward icons, along with track and time
- readouts, fill the top of the screen. Mid-screen are three new buttons
- which are referred to as Advanced Control Options, while at the bottom
- of the screen, a 2 deep x 10 wide "music calendar" list of track
- numbers shows you what's up next.
-
-
- //// Advanced Control Options
-
- The Advanced Control buttons are accessed by pressing Option. Doing
- so, highlights one of the three buttons, cursor-like, and pressing "B"
- activates the selected button.
-
- The first button cycles through the three play modes, Normal, Random
- and Program. "Normal" plays all tracks in order, from 1 to the end of
- the disc. "Random" also plays all tracks, but shuffles the order each
- time you start. "Program" enables you to move your "cursor" into the
- track list, and create your own playlist. If the 20 visible slots for
- programmed steps aren't enough, the VLM does allow for up to 190 steps
- by "paging" the 2x10 list up and down.
-
- A very cool thing I noticed is playlists can be edited on the fly.
- Indeed, you can change between normal, program, and random modes
- without a hitch. (Although every time you enter random mode, all
- available tracks on the CD will be reshuffled and displayed.)
-
- The second button sets "No repeat", "Repeat disc", "Repeat track". It
- works as advertised.
-
- The last control button lets you set the graphic display to "VLM",
- "Random VLM", or "CD+G". VLM mode is the standard mode of the unit,
- where one bank/effect is chosen by the listener, and is displayed
- until it is changed. Choosing "Random VLM" causes different
- bank/effects to be displayed every half-minute to minute or so. "CD+G"
- mode displays encoded graphics on special audio discs - if selected,
- without a special disc in the player, all you see is a blank screen.
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// What's it like?
- =-=-=-=-=-=-=-=-=-=-=
-
- I hit a few local music shops this past month in an attempt to snag
- -any- CD+G disc to try on the VLM with. No luck finding such here in
- proximity to AEO Central - but that wasn't totally unexpected. If CD+G
- is a priority for you, sorry, but you'll have to look elsewhere for a
- description.
-
- But I =can= tell you what you'll see when you watch VLM performing.
- Lots of different visual effects would be the easy definition. "Cosmic
- confetti", "pink, ninja throwing stars", "Q's force field wall",
- "sparkly floating pixels", and "many undulating strings-o'-fire" are
- just some of events that could be used in any given bank/event.
- Do+The/Math, there are nine banks with nine effects per bank.
- (Although Bank 9 is filled with effects that are primarily user-, not
- music-, driven.)
-
- It's hard to put to word just -what- one could see at any given time.
- I've seen pastel snowstorms and swirling color cyclones and screens
- that look like a Fruitopia commercial gone awry. Some bank/effects
- pulsate to the beat and the volume. Some seem to gyrate on their own.
-
- My one piece of advice for VLM watching is, don't get stuck in a rut.
- Go into Random VLM mode every so often. Some bank/effects that didn't
- appeal to me when playing one type of music (let's say for instance,
- loud, hard driving rock) have intrigued me when other types (let's say
- for contrast, sweeping choral pieces) were on. Just the other day in
- fact, I rediscovered the bold colors of Bank 7....
-
- Overall, the VLM is an often beautiful, sometimes odd blend of light,
- color and movement - all in some way set afire by the presence of the
- music. That's probably the best way I can describe it.
-
- The VLM can be a nice mood setter, and it wouldn't be out of place to
- think of it being used in a dance club. (Bank/effect 2-9 works quite
- well with the included Tempest 2000 CD soundtrack. Try it if you want
- to check out the response time of the VLM.)
-
- In all of the time spent waiting for the release of the Jaguar CD-ROM
- unit, the harshest criticism aimed at the VLM has been, "Sure, it's
- going to look Ok, but people will tire of it quickly."
-
- Well after four weeks, I haven't tired of VLM. In fact, I listen to my
- CDs on VLM most of the time now. Sometimes when I listen to music, I
- want to tune the world out... and lately I have caught myself staring
- at a pulsating VLM screen for long periods of time. I don't think I'm
- going to tire of this anytime soon.
-
- Thanks Jeff! VLM's well worth the price of admission.
-
-
- //// Final Ratings
-
- Title: Virtual Light Machine JagNet: No
- Design: Virtual Light Company Players: n/a
- Published by: Atari Availability: Late August
- Retail: Included with Jag CD Age: n/a
-
- A Summary of ratings:
- "*" is a whole
- "+" is a half
- 5 stars maximum
-
-
- Graphics - ***** Often Mesmerizing. (Note to Marketing: VLM should
- be a hit with ex-hippies.)
- Audio - ***** CD quality. <g>
- Control - ***** Loved the ability to edit a program on the fly.
- Musicplay - ***** The only thing lacking is a CD changer.
- Overall - ***** It's virtual no more. VLM is here!
-
- Key to Ratings:
- (The musical state of mind.)
-
- ***** - Floyd. (With Waters.)
- **** - Floyd -or- Waters.
- *** - Rock. Classical.
- ** - Pop. Country.
- * - Disco. Rap.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- -- --
- -- To sign up for CompuServe service, call (voice call) (800) 848-8199. --
- -- Ask for operator #198. You will be sent a $15.00 value CIS membership --
- -- kit for free. --
- -- --
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Tackboard
- ||| Confirmed information about Atari's Jaguar
- / | \ Compiled from online and official sources
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Independent Association of Jaguar Developers
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The IAJD (Independent Association of Jaguar Developers) has started
- accepting members on GEnie. The IAJD is a private group where
- confidential discussions can be freely held. (Category 64 of the ST
- RoundTable is the IAJD meeting place.) Consequently, membership in the
- IAJD is limited to Jaguar developers who are registered with Atari
- Corp. To apply for membership, send EMail to ENTRY$ on GEnie (or
- <entry$@genie.geis.com> if you're not on GEnie). Regular EMail
- correspondence with the IAJD should be sent to IAJD$ (again, or
- <iajd$@genie.geis.com> if you're not on GEnie).
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// NEW Internet Jaguar Mailing List
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Anyone with Internet EMail access can join the discussions on the
- Jaguar mailing list. To "subscribe" to the list, send an EMail to
- the following address: <listserv@bucknell.edu>
-
- With the following as the body message:
-
- subscribe jaguar FirstName LastName
-
- (Where "FirstName" is your real first name and "LastName" is your real
- last name.)
-
- You should then soon receive the subscription information including such
- options as a digest (for those who have requested that in the past).
-
- The actual list address is: <jaguar@bucknell.edu>. All mail will go to
- the list server and be sent to the over 250 readers of the list.
-
- IMPORTANT: If your mail server charges you by the character or by the
- letter, please be aware that the Jaguar list can generate dozens, and
- up to a hundred EMails in a day.
-
-
- =-=-=-=-=-=-=-=
- //// Jaguar FAQ
- =-=-=-=-=-=-=-=
-
- Robert Jung <rjung@netcom.com> maintains the Jaguar FAQ (Frequently
- Asked Questions) file, an updated list of Jaguar specs and facts. The
- Jaguar FAQ is posted to rec.games.video.atari on Usenet around the
- first of every month, and can also be found via FTP, address:
- ftp.netcom.com, in Andy Eddy's /pub/vidgames/faqs directory.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// AEO Development List 2.07
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Editor: The following list of game titles has been confirmed to
- the best of AEO's ability as of August 16, 1995. Entries in the "S"tatus
- column reflect any "e"rrors, "u"pdates, "n"ew titles, titles that are in
- "P"roduction, or "?"uestionable listings since the last AEO list.
- Entries in the "M"edia column reflect whether the title is "C"D-ROM,
- "H"ardware, or "V"R software. (Blank entries are assumed to be
- cartridge software.)
-
- ETA dates are dates that have been provided by the developer. AMMV.
-
- //// Titles in Development
-
- Rating/
- S M Title ETA Developer Publisher
- """ """"" """ """"""""" """""""""
- AirCars - MidNite MidNite
- u C Alien vs. Predator: The CD H1/96 Atari
- Allegiance - Team 17
- u Arena Football League 11/95 V Real Productions Atari
- ? C Artemis Mid96 Springer Spaniel Springer
- u Atari Kart 11/95 Atari
- u Attack of the Mutant Penguins 11/95 Atari
- u C Baldies 10/95 Atari Atari
- C Batman Forever 4/96 Atari Atari
- u C Battlemorph 11/95 Attention to Detail Atari
- u Battlesphere 12/95 4Play 4Play
- Battlewheels 1Q/96 Beyond Games Beyond Games
- C Black ICE\White Noise 11/95 Atari Atari
- P C Blue Lightning *7* Attention to Detail Atari
- C Braindead 13 - Readysoft Readysoft
- u Breakout 2000 12/95 MP Graphics Atari
- C Brett Hull Hockey 11/95 Atari
- ? Casino Royale - Telegames Telegames
- ? Center Court Tennis ? Zeppelin Games
- u Charles Barkley Basketball 10/95 Atari
- u C Commander Blood 11/95 Atari
- C Commando 11/95 Microids Atari
- Conan - Arcade Zone
- u C Creature Shock 10/95 Argonaut Software Virgin
- 'Dactyl Joust 11/95 High Voltage Atari
- C Dante 6/96 Atari
- Deathwatch 12/95 Visual Design Atari
- C Defender 2000 10/95 LlamaSoft Atari
- u C Demolition Man 10/95 Virgin Interactive Atari
- C Deus ex Machina 12/95 Silmarils
- u C Dragon's Lair 9/95 ReadySoft ReadySoft
- Droppings ? Delta Music Systems
- C Dune Racer 1/96 Atari
- Dungeon Depths ? MidNite
- ? Evidence ? Microids
- C FIFA International Soccer - Electronic Arts
- P Flip Out *8* Gorilla Systems Atari
- u C Formula 1 Racing 11/95 Domark Group Ltd. Atari
- Frank Thomas Baseball 4/96 Acclaim Atari
- C Freelancer 2120 Q3/95 Imagitec Design Atari
- Galactic Gladiators ? Photosurrealism
- Gotcha! 1996
- Hardball 3 - Atari Atari
- u C Highlander I 10/95 Lore Design Ltd. Atari
- u C Highlander II Q1/96 Lore Design Ltd. Atari
- u C Highlander III H1/96 Lore Design Ltd. Atari
- Horrorscope - V-Real Productions
- u C Hover Strike: Unconquered Lands 9/95 Atari Atari
- Indiana Jags - Virtual Xperience
- u C Iron Soldier II 12/95 Eclipse Atari
- Ironman/Exoman 4/96 Acclaim Atari
- C Ishar Genesis 12/95 Silmarils
- ? James Pond 3 ? Telegames
- ? Kick Off 3 ? Anco Software Ltd.
- Legions of the Undead Q4/95 Rebellion Software Atari
- ? Lester the Unlikely ? DTMC
- C Litil Divil - Gremlin Interactive
- C Lobo ? Ocean Software Ltd.
- u C Magic Carpet - Bullfrog Atari
- u C Max Force 12/95 Genus Microprogramm Atari
- C Mind-ripper 2/96 Atari
- u V Missile Command VR Q1/96 Atari
- ? Mountain Sports ? DTMC
- C Mortal Kombat III 4/96 Williams Atari
- H MPEG - Atari Atari
- u C Myst 10/95 Atari
- u NBA Jam TE 12/95 Acclaim Atari
- Nanoterror ? Delta Music Systems
- C Need For Speed - Electronic Arts
- ? Nerves of Steel ? Rainmaker Software
- u Netwar 11/95 Atari Atari
- Phase Zero Q4/95 Hyper Image Atari
- Pitfall 9/95 Activision
- P Power Drive Rally 9/95 Rage Software Time-Warner
- ? C Powerslide ? Williams Brothers Telegames
- C Primal Rage 11/95 Time-Warner Time-Warner
- ? Rainbow Warrior ? 3D Games
- P RayMan 9/95 UBI Soft UBI Soft
- C Return Fire - Alexandria
- Return of Magic Q4/95 Virtual Artistry
- C Return to Zork - Activision
- u C Robinson's Requiem 10/95 Silmarils Atari
- C Rocky Horror Interactive 6/96
- Rollcage - Team 17
- u Ruiner 10/95 High Voltage Atari
- Skyhammer 12/95 Rebellion Software Atari
- C Soulstar 9/95 Core Design Atari
- C Space Ace 8/95 ReadySoft ReadySoft
- Space War 2000 10/95 Atari
- ? C Starlight Bowl-a-rama - V-Real Productions
- Sudden Impact 12/95
- ? Super Off-Road ? Telegames
- u Supercross 3D 10/95 Atari
- T-Mek - Time-Warner
- u C Thea Relm Fighters 12/95 High Voltage Atari
- n Towers II 12/95 JV Enterprises
- ? Ultimate Brain Games ? Telegames
- P Ultra Vortek 8/95 Beyond Games Atari
- C Varuna's Forces 11/95 Accent Media Atari
- C Vid Grid 8/95 Atari Atari
- ? Virtual Warriors ? Rainmaker Software
- ? C Virtuoso ? Williams Brothers Telegames
- ? Waterworld ? Ocean Software Ltd.
- C Wayne Gretzky NHL Hockey 11/95 Time-Warner Time-Warner
- ? Wild Cup Soccer ? Telegames
- C Wing Commander III - Electronic Arts
- Witchwood - Team 17
- ? World Class Cricket ? Telegames
- ? World Cup ? Anco Software Ltd.
- Worms Q4/95 Team 17
- Zero 5 1996
- V Zone Hunter - Virtuality Virtuality
- Zzyorxx II - Virtual Xperience
-
-
- //// Current Releases (Ratings have been revised)
-
- M Title Rated Company Publisher
- " """"" """"""" """"""" """""""""
- Alien vs. Predator 8 Rebellion Atari
- Brutal Sports Football 6 Millenium/Teque Telegames
- Bubsy 7 Imagitec Design Atari
- Cannon Fodder 7 Virgin Interactive C-West
- H Cat Box / Black Cat Design Black Cat
- Checkered Flag 4 Rebellion Atari
- Club Drive 6 Atari Atari
- Crescent Galaxy 3 Atari Atari
- Cybermorph 7 Attention to Detail Atari
- Doom 8 id Software Atari
- Double Dragon V 3 Williams Enter. Williams
- Dragon 6 Virgin Interactive Atari
- Evolution Dino-Dudes 6 Imagitec Design Atari
- Flashback - NEW Tiertex Ltd. U.S. Gold
- Hover Strike 7 Atari Atari
- International Sensible Soccer 6 Williams Brothers Telegames
- Iron Soldier 9 Eclipse Atari
- Kasumi Ninja 6 Hand Made Software Atari
- Pinball Fantasies 6 Spider Soft C-West
- Raiden 6 Imagitec Design Atari
- Super Burnout 6 Shen Atari
- Syndicate 7 Bullfrog Ocean
- Tempest 2000 10 LlamaSoft Atari
- Theme Park 6 Bullfrog Ocean
- Troy Aikman NFL Football 6 Telegames Williams
- White Men Can't Jump 8 NEW High Voltage Atari
- Wolfenstein 3D 7 id Software Atari
- Val d'Isere Skiing... 5 Virtual Studio Atari
- Zool 2 7 Gremlin Graphics Atari
-
-
- Pts Stars AEO Ratings
- """ """"" """""""""""
- 10 ***** GAMING NIRVANA!!! - You have left reality behind... for good.
- 9 ****+ Unbelieveable GAME!! - Your family notices you're often absent.
- 8 **** Fantastic Game!! - You can't get enough playtime in on this.
- 7 ***+ Great Game! - Something to show off to friends or 3DOers.
- 6 *** Good game - You find yourself playing this from time to time.
- 5 **+ Ho-hum - If there's nothing else to do, you play this.
- 4 ** Waste of time - Better to play this than play in traffic.
- 3 *+ Sucks - Playing in traffic sounds like more fun.
- 2 * Sucks Badly - You'd rather face an IRS audit than play this.
- 1 + Forget it - ... but you can't; it's so badly done, it haunts you.
- 0 - Burn it - Disallow programmer from ever writing games again.
-
-
- //// The Short Term Schedule
-
- Here's the Jaguar software schedule for the next few months. Please
- bear in mind that these dates represent everyone's best assumptions.
- "+"ick marks represent a title that (for whatever reason) AEO is very
- confident in.
-
- August: + Jaguar CD player September: Dragon's Lair
- """"""" + Blue Lightning """""""""" Hover Strike: Unconquered Lands
- + FlipOut! Pitfall
- + Ultra Vortek + Power Drive Rally
- Vid Grid + Rayman
-
- October: Baldies November: Arena Football
- """""""" Charles Barkley Basketball """"""""" Atari Kart
- Creature Shock Attack/Mutant Penguins
- Demolition Man Battlemorph
- Highlander Black ICE\White Noise
- Myst Brett Hull Hockey
- Robinson's Requiem Commander Blood
- Ruiner Pinball Defender 2000
- SuperCross 3D Formula 1 Racing
- Netwar
- Primal Rage
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// Atari PRs & Notices
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// A Letter from Ted
-
- A message from Mr. Ted Hoff, President Atari North America
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""
- A couple weeks back, I sent out a public response to the
- on-line concerns and confusion I was hearing about "Fight
- For Life". I want you to know that I appreciate the
- megabytes of feedback everyone sent back through the
- channels. You helped reassure me that I was hearing you
- properly from the beginning and the decision to reexamine
- the "Fight For Life" project was a good one.
-
- Now that I have been with Atari for a short while, I find
- myself very glad I came on board with my sleeves already
- rolled up. The people I counseled with told me that
- consumers were concerned about very specific aspects of
- Atari development and support. I was told Atari Jaguar
- users were happy, but they were also hungry and I realized
- that one of my highest priorities was to set the table. I
- have now taken a hard look under the hood and I can tell
- you I agree. The Atari engine needs a tune-up. On the other
- hand, I found a lot of high-quality polished steel and we
- have a heck of a lot going for us. Of course all the
- improvements we need to make will not all happen overnight.
- I know you've all heard this before, but we continue to
- need a bit more of your valued patience.
-
- I hope everyone realizes I cannot share everything I am
- working on, but I do feel obligated to stay in touch with
- our most faithful users. Please allow me to share some of
- the things I am working on.
-
- Not too long ago, Atari hosted a media day at Atari which
- turned out being a fun and very worthwhile event. It was an
- opportunity to speak directly to the gaming industry's most
- prominent media personalities, grant them unusual
- interviews, offer them previews and answer their questions.
- I am sure you have read about the event in one of the
- on-line publications already. Based on that success and
- addressing my eagerness to entice more publications to
- cover the Jaguar, Ron Beltramo and our PR agency are
- helping me to arrange a big media presentation next month.
-
- The decision to provide the Team Tap peripheral with "White
- Men Can't Jump" seems to very popular. I will be looking
- hard at similar ways to give our loyal gamers great stuff
- like that in the future. Please check this title out. Don
- Thomas just sent out a CATnips with an accumulation of
- kudos collected from all the major on-line services. Look
- for the latest on-line publications for reprints of that
- lengthy file.
-
- We have just updated our snail mail list again and we have
- very definite plans to use it soon so watch your mailbox. I
- have heard from retailers telling me their customers are
- walking in to stores with the postcards in hand so I know
- they seem to be working. I think you'll see that entire
- campaign become more frequent and improve as we integrate
- the mechanism into our routine.
-
- We are taking a hard look at exploiting the growth of the
- Internet to provide more timely news, unprecedented levels
- of support and access to our company. I think we have a
- really cool company and I want people to experience that
- with us.
-
- You should all realize that right now is a very critical
- 4th quarter planning time. There's the CD-ROM and a
- lot of software tumbling out of the factories fast. To do
- it right, we are discussing specific strategies with key
- retailers to accommodate their marketing plans. Some brand
- new local and national retailers are coming on board...
- names you've been telling us need to carry the Jaguar. Don
- Thomas has been persistent with me with a request to let
- him know as soon as we can make announcements. I've
- promised him I will keep him informed.
-
- By the way, the Jaguar CD-ROM is still scheduled to begin
- shipping on August 24th. I know there were once a lot of
- debates about VidGrid (which just so happens to be a lot of
- fun), but "Blue Lightning" and the "Tempest 2000"
- Soundtrack will also be tossed in the mix. On top of that,
- I've seen to it that a playable Demo of "Myst" is included.
- The "Myst" demo will help highlight visual aspects of the
- complete CD-ROM/Jaguar 64 system that are nothing less than
- astounding. The software which adds up to over $100 value
- is all part of the CD-ROM package.
-
- I am going to make an effort to regularly issue a statement
- like this to keep people up-to-date. I'm sure you
- understand I cannot answer everyone's questions
- individually, but I don't want to be moving forward without
- knowing how you feel. Make sure your forum/roundtable/topic
- SysOps collect your questions and forward them to Don
- Thomas [75300.1267@compuserve.com]. If he cannot answer the
- question right away, I'll see what I can do to answer it
- for everyone.
-
- Finally, it is most important to once again say "thanks". I
- want you to know that your word-of-mouth support of the
- Atari product line is valued very much.
-
- --Ted Hoff
- President, North America Operations
- Atari Corporation
-
-
- //// Atari Supports Giants
-
- ATARI CORPORATION GOES TO BAT FOR THE SAN FRANCISCO GIANTS COMMUNITY
- FUND
-
- Sunnyvale (August 1, 1995) -- On Saturday, August 12, Atari
- Corporation will donate $10,500 to the San Francisco Giants Community
- Fund. With over 300 Atari Corporation employees and their families in
- attendance, Sam Tramiel, President and C.E.O. of Atari Corporation,
- will present the donation to Giants' third baseman Matt Williams as
- the team faces the Chicago Cubs at Candlestick Park. Last year, Atari
- Corporation committed to donate $250 for every home run Matt Williams
- hit. Williams met Atari Corporation's challenge, hitting forty-two
- home runs, and raising a grand total of $10,500 for the Giants
- Community Fund.
-
- "Atari Corporation is a proud supporter of the Giants Community Fund.
- It is a vital organization, as it champions key programs for all
- ages," comments Atari Corporation President Sam Tramiel.
-
- The San Francisco Giants Community Fund is a non-profit organization
- dedicated to the improvement of local communities through the funding
- of the Jr. Giants Baseball Program and other charitable endeavors. In
- 1994, the Junior Giants program, which focuses on self-esteem
- training, ethics and teamwork, served nearly 5,000 children in more
- than 50 communities.
-
- Since its inception in 1991, the San Francisco Giants Fund has donated
- hundreds of thousands of dollars to non-profit organizations
- throughout Northern California. Recipients of the 1995 grant awards
- include Golden Gate Senior Services, Friends of Recreation and Parks,
- Hospice of Marin, and the San Francisco Consortium for Elder Abuse
- Prevention.
-
- For over 20 years, Atari Corporation has provided consumers with
- high-quality value-priced entertainment. Atari Corporation, located in
- Sunnyvale, CA, markets Jaguar, the only American-made advanced 64-Bit
- entertainment system.
-
-
- //// Atari Releases WMCJ
-
- CONTACT: Dorf & Stanton Communications
- Jessica Nagel/Jennifer Hansen
- 310/479-4997 or 800/444-6663
-
- For Immediate Release
-
- WHITE MEN CAN'T JUMP --- BUT CAN THEY PLAY BALL? Atari Corporation
- launches "hoops" game with Team Tap peripheral
-
- SUNNYVALE, CA (Aug. 1, 1995) --- Today Atari Corporation launched two
- exciting additions to the Jaguar 64 product line. The quickly
- expanding Atari arsenal now includes "White Men Can't Jump"(tm), a
- fast-paced, trash-talkin' game of street ball based on the major
- motion picture from Twentieth Century Fox, and "Team Tap"(tm), a
- peripheral for the Jaguar 64 system that allows up to four players to
- participate at once. Now, four players can compete in this
- no-holds-barred hoops tourney where teams try to hustle and shove
- their way into the street ball hall of fame.
-
- "White Men Can't Jump" players must attempt to make it into the Slam
- City Tournament, the ultimate in street ball play. It costs $5,000 to
- enter, however, and players start out with only $500 loaned to them
- from the BREAKLEG BROS, two unforgiving loan sharks. Hoopsters must
- hit the court and win games to hustle the remaining cash.
-
- Players custom design their teams as well as control the scoring,
- timing and possession rules. The one thing they can't control is the
- shovin' and trash talkin'. Players must be tough and ready to throw
- elbows because street ball rules apply --- traveling and goaltending
- are the only fouls called.
-
- Atari also launched "Team Tap", a peripheral for the Jaguar 64 system
- bundled with "White Men Can't Jump". "Team Tap" enables four players
- to get in on the jammin' hoops action all at once. A $29.95 value,
- "Team Tap" is included free with "White Men Can't Jump". With select
- future titles, players can employ two Team Taps for eight-competitor
- game play.
-
- Two play modes are available for "White Men Can't Jump": Tournament
- and Versus. Tournament mode lets one or two players compete as a team
- in a street ball game. With "Team Tap" and Versus mode, three or four
- players split into two pairs and play against each other.
-
- "'White Men Can't Jump' launches our fall line-up of sports and action
- games for the Jaguar," said Ted Hoff, President of Atari's North
- American Operations. "This game showcases the power of the Jaguar 64
- and 'Team Tap', which provides the capability for four players to
- enjoy on-screen action in this two-on-two basketball game."
-
- "White Men Can't Jump" is rated KA, appropriate for kids through
- adults, and has a suggested retail price of $69.99. Atari communicated
- with tens of thousands of Jaguar 64 users highlighting the new title
- introduction and peripheral offer through the company's new Jaguar
- First Alert consumer postcard program. Other Atari summer releases
- include "Ultra Vortek," "FlipOut!," and "Rayman." The library of games
- for Atari Jaguar 64 will approach 75 titles by the end of 1995.
-
- For over twenty years, Atari Corporation has provided consumers with
- high-quality, value-priced entertainment. Located in Sunnyvale,
- California, Atari Corporation markets Jaguar, the only American-made,
- advanced 64-bit entertainment system.
-
- --===--
-
- Team Tap(tm) all rights reserved. Team Tap(tm), Atari logo and Jaguar
- are all trademarks of Atari Corporation.
-
- "White Men Can't Jump"(tm) (c)1995 Twentieth Century Fox Film
- Corporation. All Rights Reserved. "White Men Can't Jump" and
- associated characters are trademarks of Twentieth Century Fox Film
- Corporation. Licensed to Atari Corporation for distribution. Atari,
- the Atari logo and Jaguar are trademarks or registered trademarks of
- Atari Corporation. All Rights Reserved. This software is authorized
- by Atari for use with the Jaguar 64-Bit Interactive Multimedia System.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// New Jaguar Book Contest
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
-
- It has a black glossy cover, with peering yellow eyes. It's full of cool
- stuff. It even includes a few AEO interviews. Now =you= can win an author
- signed copy of Sandwich Islands' "Atari Jaguar Official Gamer's Guide."
-
- How? Atari Explorer Online Magazine is holding a contest, of sorts. It's
- the "AEO 'Read Between The Lines'" contest. It's easy to enter, and you
- could win a copy of the book that shows (among other things):
-
- [] Just WHERE that darn Motion Tracker in Alien Vs. Predator is located.
-
- [] How to lower the drawbridge over the Big Pit O'Acid in Level 3 of Doom.
-
- [] Exactly the path needed to complete the final level of Zool 2.
-
- [] Cheats, Codes and Funny Captioned Fotos of eighteen Jaguar games.
-
-
- //// How to Enter
-
- EMail a tip about a Jaguar game to AEO <aeo.mag@genie.com> before
- Midnight CDT (UTC-5) August 31, 1995. (Please put the word "Contest"
- in the subject line!! AEO regularly receives dozens of EMails every
- day, and it would make the sorting job easier!)
-
- =Any= tip for =any= Jaguar game will suffice. (Don't know any tips?
- Make one up! This contest is well named.)
-
- Two tips will be selected in a random drawing of all entered tips. The
- winning entries will be notified, and their entries will be published
- in the next issue of AEO, due out the weekend of September 2, 1995.
-
- All submissions will be considered the property of Subspace
- Publishers, and may be used in future issues of Atari Explorer Online
- Magazine. Void where prohibited. Yadda, yadda, yadda.
-
- Get those tips in NOW!
-
-
- =-=-=-=-=-=-=
- //// Tidbits
- =-=-=-=-=-=-=
-
- //// List of VidGrid Videos
-
- This list of videos included in Jaguar VidGrid was posted by Mr.
- Lance J. "Where's that Smartgun?" Lewis of Atari Test.
-
- To all who am be interested...
-
- JAGUAR CD VidGrid will entertain with the following musical tracks...
-
- Van Halen: Right Now
- Chili Peppers: Give It Away
- Aerosmith: Cryin'
- Hendrix: Are You Experienced
- Peter Gabriel: Sledgehammer
- Ozzy: No More Tears
- Metallica: Enter Sandman
- Guns & Roses: November Rain
- SoundGarden: Spoonman
- Nirvana... (oops, that's a BONUS video!)
-
-
- --==--==--==--==--
-
-
- ||| Surfing the Jagged Edge
- ||| By: Dimitri Mark LaBarge
- / | \ GEnie: AEO.6 CIS: 71501,3353 AOL: dimitril
- -----------------------------------------------------------------
-
- Greetings Atarians, one and all. First things first - as Ted Hoff
- informed the online world a few weeks ago, the excruciatingly long
- awaited Jaguar CD is set to ship on August 24 (yes, 1995, to ye-olde
- smart asses out there). In case you're wondering, that is indeed the
- same day that a certain other piece of technological paraphenalia is
- due to appear in mass quantities. How does this affect the release of
- the JagCD? It could very well be a positive. Personally, I would very
- much love to have a brand spanking new product available (and more
- importantly, VISIBLE) in the stores during one of the busiest shopping
- periods of the year.
-
- But until then, we're still stuck like amber in the traditional dog
- days of tech non-activity on all fronts. With that in mind, we take
- you for a short jaunt with our old friends at 4-Play, some interesting
- Mutant Penguin news, and, of course, the Yak man himself.
-
-
- =-=-=-=-=-=-=
- //// Yak Talk
- =-=-=-=-=-=-=
-
- This time, the maestro of psychedelic technological wonderment
- finds himself awash in data (and he can't get up!)...
-
- July 23: Hosed
-
- Well, it's been an interesting few weeks. Yak has been hosed with
- data on a variety of different fronts. The brain hurts from the
- grokking of it all.
-
- The new graphic artists are not only in place but churning out
- excellent bitmaps at a high rate. There is now a complete background
- level with all parallax layers running, and the Jag is handling a
- full game happening over the top without shredding the OLP - this is
- a Good Thing. Much more structural stuff has been overlaid on 2K
- mode - we now have waves that have a beginning and an ending, player
- ship collision and explosions, enemy shots, and all kinds of good
- stuff which makes it more of a game and less of a demo of 2K graphic
- elements.. I'm getting more graphics from the new guys than I know
- what to do with, never mind where to put in my ROM image.. but
- that's normal at this stage, don't worry. We should have audio
- happening in the next few days too. Last couple of days, between
- the artists and the musicians, Yak has been hosed all over again. I
- am awash in data and running out of hard disk space.. but there's a
- Pentium with a bottomless hard disk on the horizon, so it's not
- gonna stop me.
-
- I've also implemented a couple of bonus/Easter Egg games - working
- titles 'Pong On Acid' and 'Gridrunner 4 July Mix' - which are kinda
- fun.. redid all the gameselect/intro screens to my exacting
- standards of digital pulchritude.. hoping to have the first 5-10
- levels more or less running within the next week. Once they're in I
- should be into tweaking of the gameplay to make it excellent - it's
- pretty good so far, but acceleration is not quite correctly balanced
- at the moment. Then, once the gameplay is balanced, it should be a
- simple case of jamming on new graphics, levels and weapons until I
- run out of ROM...
-
- More as it happens. Now I have my web page at a better site I hope
- to be able to update it more frequently..
-
- \
- (:-) - Mama do you think they'll like this song...
- /
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Penguins Are Go!
- =-=-=-=-=-=-=-=-=-=-=
-
- Travis managed to snag this description of the upcoming Attack of the
- Mutant Penguins from AEO's new UK correspondent Iain Laskey.
-
- I've had a good look at it at Atari UK. It's weird!
-
- The premise is that aliens want to invade Earth and tuned into our
- TV transmissions to see what we are like and to help plot their
- invasion. Unfortunately, they tuned into a nature program about
- penguins so got the wrong info and decided to invade in the form of
- penguins.
-
- There are different types of penguin, as in Lemmings. The screen
- looks like several big islands floating in space and viewed from
- above at about 45 degrees. The basic idea is to prevent them getting
- a given number of their penguins to the end of each level thus
- tipping a giant pair of scales indicating they have won.
-
- You stop them by running around, picking fights, setting traps,
- removing/adding ladders and walkways etc. There are =loads= of odd
- bonus rounds and odd bonus items to achieve. (e.g., if you get a
- policeman, soldier, sailer, lumberjack and red-indian to meet up,
- they become the Village People and do a quick song and dance
- routine.) The gameplay has changed a lot in the prior 2 months so
- this may all change again.
-
- Travis also wanted me to add that the buzz he's heard has AMP to be a
- "well odd" game. There's no news on whether penguins on television
- sets will explode when this game is played, but I expect we'll know
- more in a few months.
-
-
- =-=-=-=-=-=-=-=
- //// 4-Playing
- =-=-=-=-=-=-=-=
-
- As has become the tradition of this column, here's more excerpts from
- the day to day progress of the space battle extravaganza,
- Battlesphere. Doug "Thunderbird" Engel had earlier asked questions of
- GEnie members regarding their opinions of a playable demo at last
- month's MiST show. Here's an exchange between T-Bird and Chazz, who
- was one of those lucky enough to be there.
-
- #1) What did you think of the explosions
-
- >>Explosions: After your descriptions here, I was expecting more
- >>violence in them; they didn't swing me all that much. Some of my
- >>favorites from X-wing went on for _seconds_; the particular one I
- >>have in mind is the one where the broken hull of the ship spins
- >>and spins with electrical arcs all around it and it throws out
- >>about a dozen bright balls of energy before finally blasting
- >>apart. You might want to keep the largest chunk of the destroyed
- >>fighter in existence for a while and really _torture_ it -- trail
- >>sparks, a bunch of little flashes and then a fullscreen whiteout
- >>when it goes.
-
- Our plan has always been to have the ships spin out of control
- before finally giving up the ghost, while spewing fire or plasma or
- something. It's an integral element of the play that they do this,
- but that element hasn't been coded up yet. There are models and
- artwork already done for that mode. There's also a much more
- 'violent' explosion in the storeroom waiting for the day the code
- is written for it.
-
- Also... the "Blocky" stuff only happens with bitmapped stuff. There
- isn't much we can do about it. Look at it this way, the explosions
- are already 16-frames of 16-bit color 64x64 pixels in size. They
- aren't gonna get much bigger, so they get blocky. It doesn't
- detract from the game at all.
-
- >>The bitmaps were okay; nice animations on the ones I saw up
- >>close. You might want to get some different colors into them now
- >>and then; make them look really polluted, as if the ship was
- >>using something vile for fuel. The polygon remnants were
- >>excellent; I kept coming across the Constrictor's tail piece and
- >>having Bab5 flashbacks. Think you'd have the time to decal map a
- >>few scorch marks onto them?
-
- When you have more time to play you'll notice the scorch marks and
- ANIMATED damage on the ships which were already there. There's a LOT
- of stuff to notice. Nobody has 'seen it all'.
-
- #2) What did you think of the music?
-
- >>Music: Excellent music. Powerful and intense, and
- >>interesting enough that I don't think it'll annoy me while
- >>playing after several days. Sounded like Williams/Franke with
- >>_cojones_ ;)
-
- Hear that Steph??? ;-)
-
- #3) What did you think of the artwork?
-
- >>Artwork: Overall, I liked it. I still find the cockpits a
- >>little sparse for my taste, but all the different kinds had
- >>interesting flavors to them.
-
- Thank you very kindly.
-
- #4) What did you think of the AI?
-
- >>AI: Due to the way combat was running (Blam, Blam! Yer DEAD!
- >>HAHAHAHAHA!) I didn't get much flavor off the AI. I did notice
- >>that a lot of ships didn't realize I was shooting at them until I
- >>killed them, even the one that had the white target marker.
-
- Yeah... same thing happened to YOU. One shot and it's over and you
- don't have time to react. In the 'fixed' version, they evade you if
- they 'notice' you shooting them... just as you would if you didn't
- go "poof".
-
- It's great when they don't blow up so fast because each ship has
- it's own "personality".
-
- >>I did notice they were frighteningly accurate and very good at
- >>leading shots.
-
- Scott's amazing 3D targeting computer is installed in enemy ships as
- well as your ship.
-
- >>Watching them in the distance, they seemed pretty competent as
- >>they hunted each other.
-
- The scary thing is that Scott found some bugs in the AI that made it
- really horribly crippled. It's much smarter now.
-
- >>I'd like to see an "Enemy of my enemy is my friend" reaction once
- >>in a while, where if you (or any AI) kill someone else's
- >>attacker, that one will be more aggressive towards anyone on your
- >>tail. It's good to have friends...
-
- #5) What did you think of the "stationary" stars?
-
- >>Starfield: Near Perfect. You might want to put some
- >>recognizeable constellations in there for navigation in the
- >>campaign games (point myself toward Cassieopia, spend five
- >>seconds in hyperspace, and I should be _right_ on top of them!).
-
- Something to consider if time permits.
-
- #6) Did the ships fly "too slow" (like in the E3 video)?
-
- >>Ship speeds: Seemed a little slow to me; and there could be more
- >>extreme variance in ship speeds.
-
- You wouldn't be saying that if you played as the "Annihilator". ;-)
-
- #7) Did you like the "Attract" mode?
-
- >>Attract Mode: I liked it. Gave me a chance to study things I'd
- >>miss while fighting. Another option would be to have a flying
- >>camera that hunts out the various fighters and follows them
- >>around, keeping both attacker and target onscreen (one in
- >>foreground, one in the distance) until one dies or the other
- >>loses interest, and then winging off to follow another ship
- >>around.
-
- I love the demo mode. I'd love to have time to do the "Bungee-cam"
- mode for it as well, and probably for the downed network players
- waiting for the next game to start, they could "watch" the end of
- the game.
-
- #8) Would you like exterior views?
-
- >>Exterior views: Sure! Especially the views where I can see my
- >>ship and my chosen target, and the over-the-shoulder locked chase
- >>camera views.
-
- They are still a little screwey. The perspective is hosed. It will
- get fixed soon.
-
- #9) Did you have a favorite ship?
-
- >>Favorite ship: Not yet; I didn't really get a full taste of them.
- >>The talon was nice; I liked the Trident and Triluminary, and the
- >>Apex looked extremely dangerous and hard to kill.
-
- I think you mean the "Ajax". It's one of my favorites. I love to
- watch it fly because it's so big and you really get the feeling it's
- moving, when it rolls or pulls up. The lasers coming from the gun
- locations looks so hot too (as it does with all the ships).
-
- #10) Do you favor Multi-Player Networks?
-
- >>Absolutely. Sometime between now and release, I'll be buying
- >>another Jag and the appropriate cabling specifically for this
- >>game. And another TV, I suppose ;)
-
- Networking should happen this week sometime.
-
- Glad to hear you liked it. So far we're doing really well. Everyone
- who's contacted us after seeing BS at the MiST show (or at Atari)
- has been really upbeat about the game.
-
- We hear that Space War 2000 looked really lame compared to
- BattleSphere at Atari, too.
-
-
- As we continue into this work in progress, mild-mannered programmer
- Scott LeGrand has just been asked about the surprising fragility of
- the fighting craft in the MiST demo version of the game....
-
- Hey, that demo code was just >SWIMMING< with bugs... One of them
- was the way the maximum damage to ships was getting scaled down
- improperly (supposed to be based on skill level)... Another that I
- just discovered last night was using the machine address of the
- laser's damage as the laser's damage rather instead of its real
- damage potential. As a result, life is cheap, very cheap in that
- version. Add to that the bug in the skill level-based delay between
- robot laser shots and you have one steroid-laced violent demo...
- Anyway, it's fixed now... Now on to the bugs in target selection
- code... Machine-moderated dogfights now last 3-4 times longer...
-
-
- The other half of the BattleSphere programming combo, the inimibitle
- Thunderbird (tm), posted this question on GEnie last Monday. If you're
- interested in BattleSphere and you want to offer your comments,
- Thunderbird can be reached via EMail at <d.engel@genie.com>.
-
-
- BattleSpher(tm) Update(r) 8/14/95 (c) Copyright 1995 4Play
-
- Greetings BattleSpheroids(tm)!
-
- Well, this past month sure has been hectic. We've really got our
- noses to the proverbial grindstone now, in anticipation for our
- rapidly approaching self- imposed deadline. Things are shaping up
- nicely, but there's much stuff still to do.
-
- BattleSphere(tm) was the focus of a focus group somewhere near
- Atari, and lots of feedback came out of the group. Most of their
- comments or suggestions were to do things we -already- planned to
- do, but it's nice to learn that other people are interested in the
- same things we are. It was a good experience.
-
- We also got a lot of feedback from the MiST show, where several of
- our online friends turned out to give their opinions of the game.
- Feedback from this outing was really exciting to us. We're really
- excited that everyone (except one person) loved the game. The other
- dude was clueless, most likely. ;-)
-
- Play modes really took a turn for the better with the addition of
- our deluxe 2-player pilot mode. Now 2 players with only one TV handy
- will still be able to play in cooperative mode against the computer
- or their networked pals until they get a monitor/TV for everyone to
- hook their Jaguars and CatBoxes up to.
-
- We've got a really spiffy looking credits screen rolling away with
- some cool graphics effects going along behind them. It looks really
- cool. No boring screens for us! There's a similar but different
- screen that scrolls the battleSphere(tm) story to those who wish to
- run it as an in-store demo or someone who doesn't want to read the
- manual. Both these screens will be linked into the current version
- of the game very soon. (Concurrent development sucks, sometimes).
- Scott controls the 'current' version, and adds the stuff I write to
- his code, periodically updating my code to match his. My revision is
- a few weeks behind the latest, but since we write modular code it
- doesn't matter....
-
- Stephanie cranked out a really swell sounding song (our "Flying in
- Space" tune), and it's got a nice beat and a decent pace. I like it.
- Supposedly it's not even done yet. I just happen to have a copy
- because it turned up a bug in my music player which I quickly
- vanquished. I got a copy so I could test the new player. Like I
- said... it sounds great.
-
- In other news, we now have a 'secret' ability added to the game
- which is sort of the BattleSphere(tm) equivalent to a 'Special
- Move'. There's only the one move, but it's REALLY cool. It gives a
- whole new dimension to the gameplay. You guys are gonna dig this
- one, 'cause it's really a lot more than just a 'move'. It's a whole
- new way to combat, with new graphics and sounds. It simply RULES!
-
- Scott happened upon a new type of weapon quite by accident.
- (Actually, it's from an old Star Trek episode but he 'discovered' a
- way to do it by accident.) This brings up a new question for our
- loyal followers:
-
- Should new weapons be 'earned', or 'acquired', or (something else).
- We know a lot of people wanted to be able to 'buy' new weapons as
- they progress, but we're thinking of a scheme more like this... each
- race has a specific 'super- weapon'(as well as some of the random
- aliens that wander through the BattleSphere(tm) from time to time).
- Periodically, when a ship gets destroyed, an intact weapon system
- will be ejected from the explosion and will drift through space
- until some lucky pilot collects it for his ship. The systems will
- probably show up on radar as a special color or something, so you
- can spot them easily. Collecting new weapons and discovering what
- they do seems really fun in a super-bomberman sort of way.
-
- The other possibility is having pilots earn the weapons based on the
- number of kills they get or something, but that's no fun to the
- newcomer without a good ship.
-
- We've gotta decide quick the best way to acquire new weapons.
-
- Until next time... Happy BattleSphericals(tm)!
-
- __________________
- \hunderbird
-
-
- In regards to a query about targeting specific areas of ships to
- damage certain types of systems, T-Bird said....
-
- This potentially applies only to bases and capital ships. We
- discovered early on that the enemy fighters are hard enough to hit
- _at all_ and to code it so that specific areas affect specific
- systems would be a total waste of time since NOBODY would be able to
- pick a system and hit it (intentionally).
-
- Capital ships are likely to -require- you to take out specific
- systems, in order to take them out. For example, you want to take
- out the shield generators first, then take out the engines to keep
- the ship from fleeing, then you can work on the fuel stores to
- polish it off. That sort of thing. If you can't knock the shields
- out, you'll never be able to damage the engines. To add a bit of
- skill to the task.
-
-
- Finally, as this issue of AEO was going to press, there was another
- set of updates. (The game is either getting close, or 4Play is just
- getting better folks!) First, from Scott:
-
- Today, I was videotaping Battle Sphere and I found all sorts of
- rendering bugs.... I recommend this practice to anyone doing game
- development. It's the programming equivalent of someone pulling
- your pants down in public. T-Bird does this all the time
- (videotaping that is, you perverts)...
-
- Anyway, wow, I felt stupid. But they're all gone now and single
- frame advancing confirmed that this things stays in the 25-30 fps
- just about all the time. Sure, flood the screen with ships, debris,
- explosions, and shots and we're down to 15 or so, but man does this
- thing haul.... Heh heh, no one's gonna figure out the little magic
- trick it took to make that one happen...
-
- And the best sign is I am not bored with playing it yet. In the
- early days, I used to go play Doom, Iron Soldier, or T2K after I
- burned out on programming. Lately, I'm dogfighting in the Battle
- Sphere... Life is good...
-
- Now if only I can make the deadline. Our next major obstacle is
- activating the networking... That's going to be very interesting...
- Expect a public showing in the near future somewhere in LA...
-
-
- Then Thunderbird has the last word....
-
- Greetings, Friends!!!
-
- Latest cut of BattleSphere(tm) is running just fine. Framerate is
- indeed up, thanks to the special hardware 'hack' devised by Scott
- and Myself. Nobody has though of this little ditty before... it's
- too COOL! For what it's worth, this little trick would have easily
- made DOOM a 320x240 game at 20-30FPS all the time...
-
- This game is running so smooth now. Things are shaping up nice.
- Scott's working on putting in the 'damage' that you see as ships get
- beat up. He also said something about working on the 'drive flares'
- that Chazz was asking for that I said we were going to add and that
- the ships were custom designed to accept them.
-
- There's some nice feedback when you hit someone or take a hit
- yourself, so people who saw the MiST version can rest easy now. The
- version we showed then looks like CRAP compared to how smooth and
- consistent THIS version is.
-
- I feel sorry for anyone thinking of writing a Jag Space-Battle type
- game now. We absolutely KILL X-Wing and TIE Fighter as far as the
- battle scenes work.
-
- Loads of things still left to do. I just worked out the code to
- handle the specific timing of CatNet, so once the packet handler is
- running, it will go off to Scott for incorporation into the game.
-
- Reminder: BattleSphere(tm) RULES!!!!
-
- ________________________
- \hunderbird
-
- 'cause if the 3DO had games like this, they would still have a
- chance...
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Ciao For Now...
- =-=-=-=-=-=-=-=-=-=-=
-
- Well, now that we've been educated, I guess we can draw this column to
- a close. Be sure to keep an eye out for the upcoming Beyond Games web
- page, which will feature projects in the works, projected release
- dates, mind-bending artwork, and gripping video sequences. But other
- than that...
-
- That's the dish for this ish!
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- GEnie Sign-Up Information --==--==-- --
- -- --
- -- 1. Set your communications software for half duplex (local echo) --
- -- at 300, 1200, or 2400 baud. --
- -- --
- -- 2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387-8330). --
- -- Upon connection, enter HHH. --
- -- --
- -- 3. At the U# prompt, enter XTX99436,GENIE then press <Return>. --
- -- --
- -- 4. Have a major credit card ready. In the U.S., you may also use --
- -- your checking account number. --
- -- --
- -- For more information in the United States or Canada, call 1-800- --
- -- 638-9636 or write: GEnie, c/o GE Information Services, P.O. Box --
- -- 6403, Rockville, MD 20850-1785. --
- -- --
- -- --==--==-- GEnie Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| White Men Can't Jump
- ||| Review by: Mark "Stingray" Santora
- / | \ GEnie: AEO.4 Delphi: SANTORA
- ----------------------------------------------------------------
-
- To date there have been only a few sports games released for the
- Jaguar - Brutal Sports Football, Checkered Flag, Troy Aikman Football,
- Sensible Soccer, and Super Burnout. Unfortunately, only Super Burnout
- managed to wow critics and players - until now. The Jaguar has its
- first basketball game, and it ain't trash.
-
- WMCJ is a half court two on two basketball game which features some
- rather innovative effects, like a floating camera, the Team Tap, and
- use of a rather good movie license - but more on those later.
-
-
- //// Getting Started
-
- After the opening screens you come to the Main Menu on which you have
- five selections - Vs. Mode, Tournament Mode, Resume Game, Options, and
- Joypad.
-
- VS. MODE - Using the Team Tap, up to 4 players can compete against
- each other in a 2 on 2 game of Street Basketball. Choose your teams,
- there are 25, with names like 3pt Kings, Super Dunks, Dis Masters, and
- Urban Angels to name a few. From the option screen you can set
- everything from a timed to a point game. You then can choose from 4
- different courts, Street, Beach, City, Rural. Then it's up to you and
- your friends. You can also play against the computer and choose its
- team as well. After one game, it's over and to play again you must
- sift through all the choices again.
-
- TOURNAMENT MODE - This mode is far more complex than a simple two on
- two game. It goes like this, you and your partner want to play in the
- Slam City Street Basketball Tournament but you don't have any money
- and it costs $5000 to play. So you borrow $500 from the local
- loansharks, The Breakneck Brothers - Tangle and Cash - who you see
- after every game. Start playing hoops locally, trying to earn $5000 so
- you can play in the tournament. If you lose too much money and can't
- pay back the Breakneck Brothers, well, they're loansharks - figure it
- out.
-
- If you make $5000, you instantly get entered into the tournament. You
- have the ability to save your game in this mode so that you can come
- back later if you run short on time and don't want to lose all your
- money.
-
- RESUME GAME - You have three "Keys" where you can store your money
- from the Tournament mode. You can only save after you complete a game.
-
- OPTIONS - Here you can change almost everything against in the game.
- Changes will be saved to the cart. Certain options are only available
- in the VS. MODE of the game -
-
- standard score - 2 pts. per basket/3 per long shot
- or
- street score - 1 pt. per basket/2 per long shot
-
-
- Time - Timed Game
- or
- Score - First to XXpts. wins.
-
-
- Standard Play - After a basket, the opposite team gets the ball
- or
- Make It/Take It - You made the basket, it's yours again.
-
-
- The following options are available for both the VS. Mode and the
- Tournament Mode.
-
- [] Messages On/Off - Running commentary that pops up on the screen.
- Personally I find that it adds a lot of clutter to the screen and
- makes it difficult to follow the game. I leave it permanently off.
-
- [] Timed Arrow Players On/Off - There are colored arrows that appear
- over each character on the screen. If you leave this option on, the
- arrows will only appear when you change control to the other player on
- your team. If you leave this option off, the arrow will permanently
- stay on. Since the color palette is very earthy in tone, you can loose
- sight of the player you are controlling. I suggest leaving this option
- OFF which will keep an arrow on your player all the time.
-
- [] Change on Falls On/Off - When your character falls, or is knocked
- down (this is street B-ball), the computer will automatically switch
- to the other member of your team. If you leave this off, you must
- double press the Speed Boost Button. Personally, I leave it off, but
- to each their own.
-
- JOYPAD - This is where you and three of your friends can customize
- the controls on an individual joypad.
-
-
- =-=-=-=-=-=-=
- //// Team Tap
- =-=-=-=-=-=-=
-
- Included with WMCJ at no extra charge is the Team Tap, a four-player
- joypad adaptor. The Team Tap comes in a box slightly thicker than the
- standard Jaguar game box and uses heavy cardboard for packing. There
- is a very nice picture of the unit on the front and back with a pair
- of Jaguar eyes looking over it.
-
- It is a very solid design and measures just under 6 inches x 3 inches
- x 1 inch. Don't forget about the clearance room to use it. There are
- four ports on the front of the Tap (A,B,C,D), and they are all the
- standard size of a Jaguar port. Out of the back of the Tap runs a
- single cable which connects to the Jaguar joypad port.
-
- In the case of WMCJ, the Tap is plugged into port 2 on the Jag. Ports
- A, B and C on the Team Tap are used for the respective number of
- players in the game.
-
- The Team Tap is NOT required to play WMCJ, but it does make it more
- fun. Also, it is possible to use a Team Tap on each port which will
- give you EIGHT players for a game, but software must be written to use
- it first.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Shooting Hoops
- =-=-=-=-=-=-=-=-=-=
-
- You start with a zooming in camera that stops right about center court
- - if this was a full size Bball court. You see your two team members
- with the other team as you inbound the ball.
-
- On the top of the screen are your team symbols and respective score.
- Next to your score, a basketball will appear when you have possession
- of the ball. If you have to take the ball out (past half court), a
- giant "X" will appear through the ball. After moving it out, the "X"
- will disappear. You can shoot the ball before the "X" is gone, but it
- will not count.
-
- Underneath the team logo are pictures of you and your teammate. On
- either side of the pictures are a red and green bar. The green bar is
- your Energy, the higher it is, the better you move, shoot and punch.
- The red bar is your Anger level. Every time you knock down a player,
- commit a foul (only goaltending and traveling are called), and get
- knocked down, this bar goes up and it takes YOU longer to get up when
- knocked down.
-
- In between the team pictures and bars, the running commentary of words
- dissolve and sweep into the screen. I personally find them very
- distracting, so I leave them off. It also gives you a better view of
- the court.
-
- Speaking of "view of the court," I suppose this is a good place to
- mention the floating camera. It starts about 8 feet off the ground at
- half court and then arc back and forth, up and down, allowing
- different angles of the action. Think of it as a much improved version
- of the cameras found in the Virtua series by Sega. The camera is
- computer controlled and looks nice. You don't lose any frames while
- the camera is in motion, or still.
-
- Each Character has several "SUPER DUNKS." These are performed by
- moving the keypad while taking the shot. The higher the energy, the
- better you are at making the shot. Each character has one Super Dunk
- listed in the manual. Others are hidden within the game, as I am sure
- other items are as well.
-
- Controlling your team member is relatively simple. Move around the
- court using the joypad.
-
- [] One of the buttons is used for Pass/Punch. On offense, if you tap
- the button once, you fake a pass to your teammate. If you tap it and
- hold it, you will pass the ball. On defense, you can make the other
- team taste asphalt. BTW, you can hit your own players, so be careful.
-
- [] The second button is used for Shoot/Jump. On offense, you shoot the
- ball. By timing it right with the correct movement on the joypad, you
- can do a Super Dunk. On defense, you Jump to deflect a ball being
- shot.
-
- [] The third button is for Speed Boost/Change Character. If you hold
- it down, you run quicker, but you lose energy quickly. If you tap it
- twice quickly, you will change your character. On defense, by pressing
- and holding the button, you form a defensive wall against the offense.
-
- [] The Pause Button - Do I -REALLY- have to cover this?
-
- [] The Option Button - Pressed while paused, you can change volume,
- sound effects, and voices.
-
-
- //// Graphics
-
- The imagery is sharp and well defined. Two problems, one is purely
- cosmetic. First and most importantly, is that the colors used in the
- game all have the same tone. They are all earthy toned, from the
- asphalt to the colors of the characters. This can cause confusion
- while playing as you can lose track of what is going on - see why I
- suggested leaving the arrow on about your guy in the Options section?
- If there had been a little more light in the game, it would have
- brightened up the scenes and made it easier to distinguish between the
- characters and background.
-
- Cosmetic - only the main players are rendered in 3D. The items along
- the side of the court, people, fences, etc., are quite visibly flat,
- as the floating camera shows us. I would have liked to see them better
- rendered, and maybe doing something, like cheering. Aside from that,
- the graphics are sharp and nicely drawn. They fit into the mood of the
- game very well.
-
- //// Sound
-
- The music in WMCJ leaves a lot to be desired. It's not close to the
- tunes in T2K. They seem to fit the game but sound tinny and really
- lack the style one would find being played in a game of Street
- Basketball.
-
- There is also a running audio commentary by the players - "Get off me
- chump!," "Hands on the Rim!," "It's hard being this good!" The samples
- are clean and there. I leave them on, but really have no love or hate
- for them.
-
- //// Overall
-
- White Men Can't Jump is NOT a game you can completely master in five
- minutes. It takes time and practice to get the feel of it. But the
- gameplay is there. It is really addictive, like Cannon Fodder and
- Pinball Fantasies. The biggest difference over them that WMCJ has is
- that it does not look like it could have been pulled off on a Genesis
- or SNES. This is 64bits, for those who can describe a 64bit game to
- me.
-
- This is the best sports game on the Jaguar to date. It is fun,
- addictive, and allows you to really show off what a fine machine the
- Jaguar is. Kudos to the programmers at High Voltage. And there are
- more sports games on the way, Hockey, Football, Baseball. I know of
- two that are immediately planning for use of the Team Tap and will be
- released with software built in to support it.
-
-
- //// Final Ratings
-
- Title: White Men Can't Jump JagNet: No
- Design: High Voltage Players: 1-4(w/Team Tap)
- Published by: Atari Cart Size: 4 Megabyte
- Retail: $69.95 Availability: Now
- (w/free Team Tap for a limited time)
-
- A Summary of ratings:
- "*" is a whole
- "+" is a half
- 5 stars maximum
-
- Graphics - **** Players are well drawn and the backgrounds fit the
- game. Sometimes you can lose your player because
- of the color scheme.
- Audio - *** Average. Could have been much better.
- Control - ***+ Very intuitive. You don't screw up at the controls
- because you can't find something. Players are
- very responsive.
- Gameplay - **** Excellent. Really keeps you hooked. Well
- implemented.
- Overall - **** The gameplay is the thing. Really great. The
- graphics are nice, but when I lose my player, it
- annoys me a little. The game rocks.
-
- Key to Mark's Ratings:
- the Summer Blockbuster state of mind.
-
- ***** - Batman Forever
- **** - Braveheart
- *** - The Net (Sandra Bullock in a Bikini!)
- ** - Virtuosity
- * - Waterworld
-
-
- --==--==--==--==--
-
-
- ||| Super Burnout
- ||| Review by: Frans Keylard
- / | \ GEnie: AEO.2 Internet: fkeylard@on-ramp.ior.com
- -----------------------------------------------------------------
-
- Super Burnout (SBO) is a motorcycle racing game reminiscent of the old
- arcade favorite Super Hang-On. The view is from about fifteen degrees
- above and behind the racer, which gives you a very good view of the
- track ahead. There are six bikes to choose from, and the trade-off is
- road grip versus speed. The faster the bikes, the more the bike will
- tend to drift in corners. The brake is not a luxury item on these
- bikes!
-
- You can choose to race on tracks in eight countries. In Tournament
- racing order, you'll begin in....
-
- America. Your race on this high speed course starts at dusk, and your
- headlight comes on when it gets dark. The lit up skyscrapers become
- brighter and more pronounced as it gets darker.
-
- The technical Australian track starts at night and also boasts a
- skyline, but the discerning feature here is a truly gorgeous and
- humongous moon! ("Technical" refers to the difficulty of the track,
- and this directly translates into lots of steering.)
-
- The Brazilian track is also rated technical and starts at night, but
- dawn comes soon to shed light on the jungle and city.
-
- Canada's daytime high speed course is recognized by the large
- mountains, a lake, and lots of green forest, it feels like you are
- near the snow capped Rockies!
-
- Moving quickly through Europe, France is semi-technical. The daytime
- French scenery is lush and there is a old city with a castle in the
- background You almost want to pull over and taste the grapes in the
- vineyards. The German track takes you through a hilly countryside and
- is built for high speed. Hungary has a semi-technical course with
- mountains and forts along the way.
-
- The last track is in Japan, and is technical with many hills, sharp
- turns, and lots of obstacles to make your life miserable. The Japanese
- gardens and cherry blossom trees are very pretty, shame that they have
- to be viewed at breakneck speeds!
-
- Dotted throughout the various sceneries are all sorts of objects such
- as barrels, balloons, trees, gates, bales of hay, spectators,
- grandstands, and various signs. There is some parallax scrolling of
- the backgrounds, but this is not really noticeable when you're racing.
-
- Besides these eight tracks, there are also four modes of play.
- Trainer Mode allows racing against drones on any track. Championship
- mode pits you against a selectable number of computer opponents on all
- eight tracks. The drones you race against certainly keep you humble. I
- have seen the drones crash on occasion, and they are very fast movers!
-
- Record Mode is my favorite setting, you are alone on the pavement with
- only the fastest times in your sights. This is where you get to know
- the tracks intimately and prepare yourself for the Tournament Mode
- onslaught. (Average time-per-lap, and best time-per-lap times are
- saved on cartridge, along with your initials, whenever you best a
- saved record.)
-
- Versus Mode is a head-to-head two player mode. The screen is split
- into two horizontal strips much like the classic Pitstop II, and two
- players can race simultaneously.
-
-
- //// Pros
-
- Record Mode is fun to play with friends, instead of Versus Mode (more
- about that in a minute)! The in-your-face joy you get from
- obliterating your friend's record is great. The best thing about this
- game is the sheer SPEED! This game moves at an astonishing 60 frames
- per second, and the acceleration you get from barreling down a hill
- can be quite exhilarating! The graphics are colorful and crisp, but do
- not interfere with the experience. They're bitmapped versus the
- polygonal graphics seen in Checkered Flag (CF). The racing conditions
- range from day to night and tracks are rated for speed or
- technicality. The choice of bikes definitely impacts the times
- attainable on different tracks. You can configure the number of laps
- to be raced and set the competition level of the drones.
-
- SBO allows automatic or manual shifting and supports the forthcoming
- six-button controller. The six button controller will make shifting a
- lot easier, and should lead to even better times with the faster bikes
- because you can downshift instead of brake. The button layout is
- configurable; I prefer having my acceleration on button A and braking
- on B.
-
- There is a stationary track map at the top of the screen, it allows
- you to anticipate corners, use it! Corners are well indicated with
- bright arrows, and this is a good thing because they come up in a
- great hurry! After a while you will memorize the track and will be
- capable of unbelievable speeds. The casual observer who walks in at
- this point will most definitely gain great respect for your seemingly
- superhuman reflexes. Suddenly, your bike goes from 200 mph to zero in
- one second after hitting a stationary object, at this point you get to
- impersonate a human cannonball, but luckily you save face when you
- gingerly get up and continue on your way!
-
-
- //// Cons
-
- Two-player mode is exactly that, there are no drones. Worse is that
- the lack of perspective due to the horizontal splitting of the screen.
- This makes anticipation of corners quite difficult. The worst aspect
- is that the top half of the screen seems to be smaller than the bottom
- half. This gives an unfair viewing depth advantage to the lower
- player! (At least that is my excuse for getting stomped as Player 1 all
- the time.)
-
- The announcer's voice sounds tinny, I guess some people are not meant
- to be announcers. The other sound related gripe is that the countdown
- buzzer is annoyingly shrill. The rest of the racing music is adequate
- however, but after Tempest 2000, all sound gets judged by that
- astronomical standard. I have a suspicion that there are hidden bikes
- and other cheat codes in this game, but I sure wished that the
- programmers would have supported the Catbox, Jaglink, or Voice-modem
- with this game. That would have allowed two-player Doom-like games
- with the full screen and possibly even drones. I emphasize such
- options because they provide such wonderful replay value.
-
- I like being able to at least tinker with my bike, but there is no
- customization option. The first thing I'd customize is the silly
- headlight, this could have been an amazing special effect, but instead
- it is a fairly useless round yellow spotlight just ahead on the road.
-
-
- //// Tips
-
- Memorize the tracks; this is the only key to fast times. You will find
- out quickly enough which turns warrant heavy steering and which ones
- you can take without any steering. As long as you start some turns at
- the inside corner, you will end up at the outside of the turn when you
- come out of it with all your speed intact!
-
- The Killing Turtle is the bike to learn with, it has no drift and is
- therefore extremely forgiving in the corners compared to the other
- bikes. After this you can graduate to the Super Rabbit, and so on.
- Set records with the Super Rabbit or Reflex-Z, and then try to break
- them with the other bikes. Try to ride out corners without leaning the
- bike over, it appears that you can gain lots of speed if you don't
- lean over. Often times certain corners can be taken by entering them
- on the inside of the turn at full speed, without too much steering
- involved. This is a key to fast times.
-
- The Super Rabbit will be a good choice for the tracks with "technical"
- ratings but will be at a disadvantage on the high speed tracks. For
- those faster tracks I prefer the Reflex-Z, the other crotch rockets
- are even faster, but also a tad suicidal. I bet these bikes would be
- even better if you master the manual shifting, this way you don't have
- to slow down to a crawl while braking.
-
- Tournament racing is pretty tough, but if you keep to the tire tracks
- on the pavement, then bikes coming from behind will smack into you if
- you just fell or are going very slow. Of course this works both ways
- and it slows you down or worse.
-
- If you think you are the king of the hill, compare your times to those
- posted on GEnie or USENET. That should keep you humble!
-
-
- //// Conclusion
-
- Super Burnout is an exhilaratingly fast and colorful game with
- excellent control. The bikes respond as advertised and cornering is
- predictable and smooth. I can't help but wonder that if Checkered Flag
- would have had a similar method of control, it would have been a great
- game. As listed in my "cons" section, there are many little nitpicks I
- have about it. Nevertheless I did enjoy the sheer speed for speed
- itself. This is the same sort of thrill you find in Val d'Isere Skiing
- and Snowboarding. I will keep playing SBO until no more records
- crumble. Judging by some times posted to the net, I have some more
- work to do! I will try to find the hidden codes in this game, try the
- same! [Ed: There are three codes in SBO - one for a super bike, the
- "Punisher"; one for a "turbo boost" for automatic transmissions; and
- one to set your bike at the front of the pack. The codes have not
- been released yet.]
-
-
- //// Final Ratings
-
- Title: Super Burnout JagNet: No
- Design: Shen Players: 1-2
- Published by: Atari Cart Size: 2 Megabyte
- Retail: $69.95 Availability: Now
-
- A Summary of ratings:
- "*" is a whole
- "+" is a half
- 5 stars maximum
-
-
- Graphics - ***+ Fast and flashy!
- Audio - *** Music is adequate, but some sound effects are
- shrill.
- Control - ***** Excellent control, responsive and accurate.
- Gameplay - **** I feel a need, a need for speed!
- Overall - *** A solid "Good" rating. Vroom, vroom!
-
- Key to Ratings:
- The straightforward state of mind.
-
- ***** - Excellent, gaming nirvana!
- **** - Very Good, this is of very high quality.
- *** - Good this will do, but it is not the ultimate gaming experience
- ** - Sub par, this will not do, take it back.
- * - Forget It! This game should never have been put into production.
-
-
- --==--==--==--==--
-
-
- ||| "From a saved backup...."
- ||| By: Ron Whittam
- / | \ GEnie: EXPLORER.4
- -----------------------------------------------------------------
-
- //// Just another day on the computer
-
- Here we go again.... It was a sad day in Boise the night the lights
- went out on the Atari cyclops. He winked and then died. After eight
- years of faithful service to his Atari handler, he spun his disk for
- the last time. Phsssitt!
-
- The stunned Atari handler sat in shock. Now what? Where does one in
- such a condition find another such faithful component? It couldn't be
- just any computer - those you can pickup at any corner retail computer
- store or discount house. No. It needed to be special, innovative,
- reliable. It needed an easy to use Graphical Environment. This
- computer is not on every corner nor easy to find. You must seek to
- find; so seek he did.
-
- While traveling the ions of cyberspace on the Internet "superhighway"
- he found a note, nay a message. Another handler had difficulty
- training an Atari Mega4 STE and was looking for someone to take over
- the challenge. This would be quite a step for the Atari 1040 ST
- handler. Two modem ports, a serial port, a parallel port, MIDI, VME,
- DMA, Network, and a cartridge, would be a lot to handle. Not to
- mention the option of TV, Color, and Mono video; and the 1.44 Meg
- Floppy disk. The 340MB hard drive made the offer even more difficult
- (to decline). A few messages sent back and forth, hardware moved, the
- exchange of monitary value, and the transaction was complete. The old
- Atari 1040 ST now seemed but a fond memory. The new computer has begun
- to take over the heart and mind of its new owner.
-
- While for others the event may not be so melodramatic, it will occur.
- And for you who will travel the road, be of good cheer. There is hope.
- There is a computer with your name on it.
-
- Recently the ABUG's youngest member, a 6th grader, replied to our
- local paper's article on "obolete" computers being used in the school
- system. His letter was printed. He objected to the term obsolete. He
- looked it up and found it ment that an item no longer serves a useful
- purpose. He contended that computers "used" in the classroom were not
- "obsolete." It is a contradition of terms.
-
- I think a lot of people have the same misconception about any computer
- that can't do "Internet" or run "Windows Apps." If they do a faithful
- job and do it well, they are not obsolete. If programmers, retailers,
- and repair shops are continuing to provide assistance and new
- products, its stands to reason that that computer is not obsolete at
- all. I have encountered a few who have argued that the ST just
- couldn't do what they wanted so they went to another platform that
- could. But wait, the ST (still a viable machine) was developed before
- 1985, 10 years ago. Both the Atari TT030 and the Falcon020 have the
- capability to run some pretty fancy stuff - albeit, not industry
- standard stuff - but quality none the less. (Who needs industry
- standards when you have an Atari, anyway?)
-
- Look around. Check your newspaper classified... this is the time for
- yard sales and swap meets. You might find some good deals of "unused"
- Atari machines and programs. In the late 1980's the Atari was bought
- as a game machine. It is now sitting is a shed or in an attic just
- waiting for a yard sale. It will be dragged out, dust and all. It will
- be stuffed in a box full of electronic odds and ends and "old"
- computer games. Someone will put a price tag on the box, "Junk Box and
- all $5.00." You might be the one who buys it and takes home a very
- useful computer system.
-
- Swap meets are also a logical place to pick up Atari system hardware.
- Swap meets and thrift stores. A swap meet is similar to a yard sale,
- but the ware is a bit more specific. Usually electronic odds and ends
- are available. "One man's junk is another man's treasure," is a
- concept that rules a swap meet. I picked up a data extender at one and
- ran my Deskjet 520 over a phone wire 100 feet away from my Atari, in
- another room. Old games, odd printer ribbons (just the one you need),
- and a variety of electrinic wizardry will be in abundance.
-
- Don't give up on the Atari hardware, yet. There are some pretty
- innovative products that may just make the Atari a very useful piece
- of hardware in the years to come.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// "You stupid humans!"
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- AT&T PLAN 9, the new operating system coming out of Bell Labs, has
- some impressive prospects. It will run on a variety of hardware
- platforms including Motorola 68020 CPUs. Both the TT and the Falcon
- (and the Eagle) might fit the bill for this system - a system with
- some pretty impressive Internet and graphic capabilities imbeded into
- the OS. Getting a add-on board for the ST to bring it up to a M68020
- may also provide the proper equipment to run this new OS.
-
- From what I hear... PLAN 9 (in homage of "Plan 9 from Outer Space")
- may just be the next generation of Atari OS. Built to run on the
- Motorola 68020, it "might" be just possible to run it on an upgraded
- ST. Only time will tell. Between Linux that requires the 68030 and
- PLAN 9 that uses the 68020, it seems that these multi-tasking multi-
- threading Operating Systems require the memory protection and
- addressability these processors provide (and the 68000 doesn't). I am
- not going to put Linux and PLAN 9 head to head. Linux is a UNIX clone,
- PLAN 9 is a brand new OS from the ground up. While it takes some older
- concepts from earlier systems, it has brand new code with some very
- interesting concepts of its own.
-
- Developers at AT&T Bell Labs in the Computing Science Research Center
- turns out to be the same group who developed the C programming
- language, UNIX operating system, and C++ programming language. These
- guys are good and well established in the industry. Names like Dennis
- Richie, Ken Thompson, Rob Pike, and the others involved ought to
- bring a lot of expertise to this project. PLAN 9 has been in
- development for over two years. It is being tested by quite a few
- systems. (200 universities have a licenced copy - not that they all
- have implemented it.) AT&T's WEB 800 Directory and other products are
- running on PLAN 9.
-
- PLAN 9 consists, in concept, of 1) terminals, 2) file servers, and 3)
- CPU servers. In this OS, all components are considered a file that can
- be manipulated. All the system resources are presented as named files
- and are manipulated by read and write operations. This is similar to
- other existing OS systems. These "files" can exist either locally or
- remotely. This is also similar to current OS systems. What sets PLAN 9
- apart from other operating systems is that each program running on
- various machines (or hardware platforms) is independent of the machine
- running the file service. Files or system objects are dynamically and
- individually adjustable to what ever program is accessing them. Simply
- put, the programs don't need to know where they are running. Sounds
- like techo-lingo? It is. And you can read more about it in various
- computer magazines or on the Bell Labratories Plan 9 home page on
- the World Wide Web, brought to you by AT&T.
-
- This innovative operating system, if and when it ever runs on an Atari
- 68030, may be a good shot in the arm for owners of this hardware.
- While this project's goal was not to produce a commercial product (it
- was for internal use at AT&T), you can get a commercial licence for
- it. They plan to ship the OS for all platforms on a single CD-ROM, the
- basic binaries on four discs, and even throw in a manual or two. The
- future of computing is ever changing, and one never knows what might
- turn up. This operating system has the potential to do what others
- have tried. It will be interesting to follow the trail of PLAN 9 as
- the years progress to the century mark. In 1943, Thomas Watson, the
- founder of IBM, said that there was a world market for about five
- computers. Over a half century later, and what a change! The next ten
- might just bring as much change as the previous fifty two did.
-
- The Atari ST line of computers is still here and living well. Some of
- the new developments may just keep them around a lot longer. Plan 9
- has a very small kernal and is designed to run easily on a small
- computer. With the right add-in board/chip The Atari might just be
- able to handle this system without a lot of hardware upgrading.
-
- (Note PLAN 9 is a registered Trademark of AT&T and some of the
- information presented here was found on AT&T's home pages on the World
- Wide Web - any mistakes or errors in this report are probably mine).
-
- The computer industry is always changing and innovation is the name of
- the game. The Atari computer is still quite a package of innovation,
- and still has some spunk huddling under its hood. The Atari platform
- and its developers have a proven track record of doing things thought
- impossible. Multitasking the M68000 with GENEVA and MagiC. Cross
- platform emulation with PC-Ditto (PC XT on an Atari), GEMulator (Atari
- on Intel platform), MagiCMac (Atari on a MAC), Spectre GCR (Mac on an
- Atari), and a host of other innovative inventions scattered around the
- Atari platform. Atari runs UNIX software with the advent of Linux....
- Will Plan 9 be added to this group? Only time will tell.
-
- Got a comment or question?
-
- Send me Email... "an empty box is an empty box."
-
- Until next time.
-
- Ron Whittam is the president of the Atari Boise User Group in Boise,
- Idaho. He works for a software development firm as a customer support
- specialist. He picked up his first Atari 1040 ST in 1987 and now owns
- an Atari Mega/4/STE with 2 SCSI hard drives, a floptical, and a CD-
- ROM. Answering the question "Do you turn it off or leave it on?" He
- said, "Leave it on 'cuz you can't use it when it is turned off." You
- can contact Ron on GEnie Mail: EXPLORER.4, via the Internet at
- <whittam@primenet.com>, or on the ApC BBS in Boise, Idaho (Supporting
- Atari computer owners) 208-362-1790.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- -- --
- -- To enroll as a Delphi subscriber, modem call 1-800-365-4636. Press --
- -- [Return] until you see "Password:", then type IP26 [Return] --
- -- --
- -- Answer all of the questions, and you'll be cleared for Delphi --
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- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| The Unabashed Atariophile
- ||| By: Michael R. Burkley
- / | \ Delphi: MRBURKLEY GEnie: M.BURKLEY1 I-Net: MRBURKLEY@Delphi.COM
- -----------------------------------------------------------------
-
- It's been awhile since I've last graced (hopefully graced, that is!)
- [Ed: Of course!] the pages of AEO. I've been busy with a lot of
- things and have just not had the time or the opportunity to do much
- writing. But I'm B A C K !!!!
-
- I've found a very quick way to spend lots of money. You might find out
- about it just as I did, so I think I'll tell you about so you might
- prepare. One morning way back in March I turned on my computer and
- hard drive and found out that while the computer turned on the hard
- drive didn't. Major bummer! The drive was 2.1 Gig and it was full with
- the entire Suzy B's Software library, all of my Church related files,
- all of my tax records, drawings that my kids had done on their ST, and
- more. None of the calls here or there, or the suggestions that
- hoping-to-be-helpful friends made helped at all. The drive was dead.
-
- The drive was under warranty and actually most of the data had been
- already backed up (the whole Suzy B's library was by that time on CD).
- Unfortunately I hadn't backed up my tax records, my church files,
- databases, kids drawings, and several hundred megs of downloaded but
- not described PD software. The software I could re-download (put
- please NO!), the tax records I _could_ laboriously re-compile, but the
- databases, the kid's stuff, and my church records (some of my sermons
- are ones I am proud of and want to keep!) couldn't be replaced. I
- hadn't backed them up. Foolish me.
-
- But I knew that the data wasn't damaged on the drive: only the
- bearings were bad. I figured that it wouldn't cost that much to
- recover the data from the drive. All the company would need to do
- would be to start the platters spinning and pull the files off to
- another drive. Simple...right, inexpensive...wrong. It has cost me
- $950 to get that data off of the drive as well as all of the time lost
- because of not having that data. It could have all been avoided by
- doing backups. I have, now!
-
- Now that I've gotten the drive back I'm going to start wading through
- some of those undescribed files and describe them for you. I will also
- be telling about some new files I download too (of course). So on to
- the file descriptions! I'm sorry that I can't tell you where most of
- them are from (they all were mixed together in my backups). You'll
- have to find that out for yourself.
-
-
- [] ASM_CPX is a set of CPX programs for use with Atari's eXtensible
- Control Panel (not included here but you may find it as XCONTROL in
- the UTILITYS category). By Andreas Mandel, this archive includes...
-
- Boot Register - log your boot-ups
- Mastermind - Puzzle Game
- Solitaire - Jump the Pegs game
- Horror Puzzle - 15 squares on steriods
- Biorythm - Charts Biorythms (I'm biased, I think this is a DUMB
- concept)
- D Free - Shows free space on all drives
- Telephone Index - What it says
- Drucker - Printer Config
- Monolupe - Magnifys - not sure how
-
- All of these are in German, but you can still figure them out.
-
- [] BALLER2 is Ballerburg II by Schloss Schwanstein. This is an updated
- version of the Baller game (BALLER--see below). It is designed to run
- on the ST/STE in Monochrome and on the TT in TT medium. It is a fun
- program where you try to bomb your opponent's castle. You buy powder
- and shot, men and repairs as you blast away at each other. I like
- Baller a lot (even though it is all in German). Ballerburg II is all
- in German as well, but I haven't been able to figure out the play as
- easily as in Baller. Oh well, perhaps you might do better. I just
- haven't had the time to figure it out, and I enjoy Baller enough that
- I don't worry about it. Maybe you can do better! Shareware.
-
- [] BALLER is the BEST cannon game around. You choose your castle, the
- amount of powder you put in your cannons, how you will spend your
- money (to buy more powder, shells, guns, oil wells, men, etc.). The
- wind varies with each turn. You may play against the computer or a
- human opponent. The object is to hit the King in the other castle.
- Unfortunately the game is in German, but you can figure it out--I have
- (but then again I'm brilliant [modest, too]). Mono only.
-
- [] A_PUZLE1 is a set of 16 puzzles for use with David Becker's
- Agitation puzzle program. They range from "as easy as they come" to
- "you will never solve this". Mono only. Freeware.
-
- [] MUMBOJUM is Talking Mumbo Jumbo by David Becker (dated 1993). This
- sequel to Mumbo Jumbo features a real human voice announces each
- letter of the alphabet clearly. Great for kids or the sight impaired.
- This program is a word jumble/anagram puzzle, much like the kind you
- can see in your local newspaper. Choose the size of your word (3-12
- letters) and the letter with which it will start (if you wish). The
- program will do the rest. An example of a four letter word beginning
- with "S" might be ZYSU. It uses the dbWRITER dictionary file (included
- in his DBWRTR18, an excellent mono wordprocessor), or a smaller
- dictionary included in this file. Keyboard and mouse controlled. At
- least one meg of RAM required. Docs included. Mono only. ST--TT
- compatible.
-
- [] BLITZINT is a simple introduction to the Blitz cable. This cable
- and software allows you to copy practically any disk protected or not.
- This allows you to make copies of your LEGAL software for your own use
- or copies of any PD stuff quickly and easily. Using the TCOS
- hypertext-like program you can read some basic information and
- directions about Blitz. I like the Blitz cable because the author is
- aware of problems with piracy and has incorporated anti-pirate
- elements right in his software. Good for him! Color only (though you
- can read the text in mono the pictures don't show up - but that's
- really only a small loss). Also, the address listed is no longer any
- good. If you want a blitz cable talk to your dealer or check out how
- to build one yourself in our catalog!
-
- [] CED_V111 is the Ultracool CED Texteditor v.1.11 by Matthias
- Pfersdorff (dated April 14, 1992). This GEM Shareware text editor is
- very full-featured and useful. It has the ability to load up to ten
- texts at one time, mark blocks (in a variety of ways), print out texts
- and much more. It has a nice custom interface and file selector. The
- docs and program are in German (though I can see from the docs that
- while there should be an English version of the program in the archive
- it is missing <sigh>. Shareware. ST--TT and Geneva compatible (at
- least).
-
- [] CHKBKMNG is Checkbook Manager by Mike Cummings. It is an ST/STE
- compatible check book management tool (obvious, right!).
- Unfortunately for all of you TT and Falcon owners out there this will
- not work on your machines. This will help you to keep track of your
- checking account as well as your ATM machine transactions. Floppy or
- hard drive usable. Shareware. Docs included.
-
- [] COLORMAP is a set of messages and some C source code from the
- Internet telling about how to change color maps on the fly. The
- discussion centers around how Spectrum 512 does it on the ST and
- other's solutions to the same project. Dated in 1988.
-
- [] CPXBASIC is CPX-Basic v.0.01 by Oliver Teuber (based on David
- Gillespie's Chipmunk-Basic v.1.0, if I puzzle out the German docs
- correctly). This file allows you to program in BASIC in a CPX! With
- this you can pull up a BASIC interpreter in any GEM program! Includes
- a 68000 version, and a TT version (that does not work on a Falcon, the
- 68000 version works, though). Lots of support files included. There
- are also detailed English docs telling how to use Chipmunk-Basic.
- Dated April 24, 1993.
-
- [] DCLOCK1 is DCLOCK v.1.0 by Robert Adam II (dated April 25, 1993).
- This is a fun .ACC which shows the time "melting away." That's what it
- really does! Run this on your ST--TT and set the options to make your
- clock digits (set in a movable window) melt off the bottom, slide of
- the side, expand into the screen, and more. You can show the seconds
- or not, set the clock to run in standard or military time, and show
- the date as well. Two versions are included, a slow version that uses
- less RAM and a faster version that stores the "melts" in memory, thus
- using more memory. Mouse and keyboard controlled. Geneva compatible.
-
- [] DESKMZAP is a patch program by Bill Aycock (dated Oct. 14, 1992)
- for C.F. Johnson's (of CodeHead Technologies fame) LGF Desk Manager
- bootup program. It will allow Desk Manager to work with NEWDESK.INF
- files (TOS2.05 and up) instead of the DESKTOP.INF files used by TOS
- 1.62 and lower. Requires Desk Manager v.3.3 (DESKMG33). Docs included.
-
- [] DVI_221B is the Fast DVI TEX viewer v.2.20 by (dated Sept 26,
- 1994). Why the archive says, "221B" when the program menu says 2.20, I
- don't know!. GEM based, this program allows you to load, view, and
- print (in configurable DPI) three versions of TEX files (Strunk's CS
- TEX, PasTEX, and Lindner-TEX). There are piles of other options as
- well, but the program is all in German, and there are no docs. If you
- are at all familiar with TEX then I suspect that this is a program you
- will want.
-
- [] EALPHAQ is Alpha Quest, a short program by Albert Baggetta for
- children learning the alphabet. Eliemouse (the part elephant/part
- mouse hero) plays a couple of games with them (mom or dad might have
- to help out a bit). Lots of color graphics, sound effects, and music.
- Color only. Shareware. Docs included. Runs on "all ST's." Also
- included is a listing of many of his other programs. Dated 1993.
-
- [] ELF_SER is the Serial Monitor Accessory/Program from E.L.F.
- Software. This accessory is intended as a debugging tool to keep track
- of the system serial interfaces while an application is running. It
- shows the status of DCD, CTS, RSR, TSR and buffers and can be used to
- monitor (and do all sorts of things with) any of the ST/TT serial
- interfaces (without changing the mapping of AUX) by selecting the
- Modem 1, Modem 2, Serial 1 or Serial 2 buttons. Docs included. At
- least TOS 1.04--TT and Geneva compatible.
-
- [] EQ_CD_02 is v.2.0 of a set of CD ROM drivers (dated May 25, 1994)
- for use with EXPRESS! BBS by Steve Yeomans of "The Equine Connection
- BBS." This set of files will allow EXPRESS! BBS users to access the
- Atari GEMini CD, the Aminet CD (a compilation of Amiga files from the
- Internet), T & A 2 the Max (Profit Group), and the Night Owl #10, 11,
- & 12 CDs (sets of "Messy-DOS Free/Shareware). The requested files are
- copied to a set SIG on your hard drive and downloaded from there. The
- script automatically deletes those files from the SIG on the sign-off
- of the requester. Docs included. The author will also try to write a
- script accessing any other data CD you send him (with return postage
- included).
-
- [] GDCHECK2 is GDOS-Check v.2.0 by Christoph Bartholme, the author of
- IdeaList. GDOS-Check will test your current GDOS (or SpeedoGDOS or
- NVDI) installation and provide you with a text page showing the
- maximum area your specific GDOS device can print. It will also write a
- list of all fonts in all sizes that are installed for that specific
- devise. You may select which devises you wish tested (of those set in
- the ASSIGN.SYS file) and to limit the amount of fonts to be shown you
- may limit the font type (vector, bitmap, or both), and the range of
- the first characters of the font names. There are lots of other ways
- to configure this program as well. Docs and online help. German and
- English versions.
-
- [] GNUSHL153 is the GNU C/C++ Shell v.1.53 by Dhrisian Felsch (dated
- Jan. 22, 1994). This shell will work with any ST/STE/TT (Falcon?)
- under all TOS versions including MultiTOS and MAG!C. It requires a
- 640*400 (ST Mono) or better screen resolution. I think the docs say it
- requires at least four meg of RAM. The program and docs are in German.
-
- [] HP_CNTLR is the HP LaserJet Printer controller by Marc Handler
- (dated Aug. 1, 1988). He wrote this utility to allow him to send
- commands to his HP. There are 46 commands included in this utility.
- All you need to do is type the first few letters of each command (as
- taken from the screen) and you're off! I don't know how this works
- with newer HP's but I doubt if much has changed. So, If you ever want
- to change from letter to legal size, or to print out envelopes, then
- this utility will let you set up your printer to do it. Docs included.
- Works on my STE.
-
- [] HSMODA06 is the Dec. 30, 1994 version HSMODEM by Harun Scheutzow.
- This package of utilities (several different utilities are included
- for your specific machine) that is a serial fix/serial port
- accelerator for all ST(e)/Mega ST(e)/TT/Falcon machines/MultiTOS/
- Mag!X/Geneva. Put this program in your AUTO folder and you will find
- that you no longer have a problem your serial-port speed limitations
- on Modem Port 1. The author claims a reliable speed increase to 38
- kbps on an 8-mHz ST and much more on a Mega STe and TT. ZOOM! The docs
- are in German, but the author has included his rough English
- translation.
-
- [] IBFORMAT is a text file describing the IBI/IB3 icon file format as
- used in ICDRAW, the Falcon desktop icon editor by Dr. Bob (W.D.
- Parks). Dated May 18, 1994.
-
- [] LIZST001 is a MIDI file for all you piano fans: The Sonata in B
- minor by Franz Liszt. Created by Damon Atkinson.
-
- [] LIZST002 is a MIDI file for all you piano fans: The Hungarian
- Rhapsody #2 by Franz Liszt. Created by Damon Atkinson.
-
- [] LIZST003 is a MIDI file for all you piano fans: The Hungarian
- Rhapsody #10 by Franz Liszt. Created by Damon Atkinson. This file has
- a brief text file included with it telling how best to play it on your
- synth.
-
- [] MBBS2XPR is a program by Rich of C&R Systems (the BBS Express! ST
- excellent support people) which will convert Michton BBS File format
- descriptions into BBS Express! ST format. Dated Oct. 30, 1991, this
- program can be very useful when converting your BBS from Michtron to
- BBS Express! Docs included.
-
- [] MEHRCPXE is two CPX's by Roman Hodek for use with any ST--TT (at
- least). The first is a free RAM CPX which shows available free RAM
- (both ST and TT RAM) and the next is a command line style calculator.
- Docs in German but the CPX's themselves have been translated into
- English. XCONTROL required. Dated January 1993.
-
- [] MREN101 is Message Rename v.1.01 (dated Feb. 15, 1993). This
- program from C&R Systems (the BBS Express! ST excellent support
- people) will allow you to rename your BBS Express! ST message bases
- (v.1.60 and above) by modifying the .IDX file defined in your
- SYSDATA.DAT file. Docs included.
-
- [] MULTTX01 from Richard Sanchez of C&R Systems (the BBS Express! ST
- people) is the MultiTOS and BBS Express! ST "Preliminary Test Results"
- Text-file dated May 29 1993. He concludes his review by saying that
- because of the slow speed and high memory usage he is putting MultiTOS
- away for another day (at least when used with BBS Express! ST.
-
- [] P2BBX is a program by Richard Sanchez of C&R Systems (the BBS
- Express! ST people) which will convert PRO 8-bit file descriptions to
- BBS Express! ST file descriptions (dated July 20, 1991). This can be
- very useful when converting your PRO 8-Bit BBS to BBS Express! ST.
- Docs included.
-
- [] PATHLIST is Pathlist v.1.09. This program by Bman will allow you to
- easily create an ASCII path list of files you select. This is a nice
- utility to have for those programs which don't use the item selector
- and yet require you to input a file name and path. Now you don't have
- to remember the path or write it down by hand. Just print it out and
- save it for future use. Docs included.
-
- [] ROBOTWAR is RobotWar II by Anthony Rau. This FOREM/TURBO BBS game
- pits you against a mob of Robots out to get you. The computer randomly
- plunks you down amidst a field of Robots who immediately try to get
- you. Your job is to stay alive inside of an electrified fence while
- those robots destroy themselves trying to get at you. Can you do it?
- Probably not! Online docs.
-
- [] RSC_TO_C is a program from E.L.F. Software which will convert a
- resource file to 'readable' Pure C "C" source code. The purpose of
- RSC_TO_C is to put the data from the resource file for an application
- into the program itself. The resulting code can also be edited,
- allowing control not available from many resource file editors. You
- may have to do some hand editing of the resulting code to make it
- compatible with other C compilers. Docs included. TOS 1.04 and above
- compatible (at least).
-
- [] RT_CD_24 is the BBS Express! ST Gemini Atari CD_ROM file library
- v.2.4 by Darren Trutzenbach of the Round Table BBS (dated May 3,
- 1994). This library will allow your users to access the Gemini CD ROM
- from your BBS. It comes complete with file lists and keeps track of
- UL/DL ratios. Simply edit a few lines in the CD_ROM.DAT file to
- customize it for your set-up and you're all set to go. Clear and
- detailed docs for you and for your users are included.
-
- [] STSAVE27u is the Soft-Sci Screen Saver, v.2.7 by Michael Crisafulli
- (copyrighted 1994). Now fully compatible with CodeHead Technologies
- Warp 9 Screen accelerator program (and more!), Soft-Sci is an
- excellent screen saver. This screen saver doesn't only save your
- screen--it lets you have a fun time doing it! When it is active it
- displays a black screen with a small picture bubble or balloon
- (several of which are included) which moves continuously, bouncing off
- the edges of your screen. That bubble can be different every time you
- boot your computer (and now you can select the "bubbles" you wish to
- display by using the Warp 9 control panel). Color or mono. Docs
- included. SHAREWARE. With your shareware payment you get a stand-alone
- version of Soft_Sci (not requiring Warp 9), a program that allows you
- to edit the pictures bouncing around on your screen (and more). TOS
- 1.0--2.06 and Geneva (GEMulator, too) compatible at least. Requires
- Warp 3.7 or above.
-
- [] STUSQ is a VERY OLD compression utility which will uncompress a
- "Squeezed" file. The sqeezed files has a "Q" in the second letter of
- the three letter extension (for example a .NEO file would be squeezed
- as a .NQO file). This won't uncompress any current compression
- techniques, but it might just be handy to have around for that file
- you find on some odd BBS.
-
- [] S_ED_103 is the System Data Editor v.1.03 for BBS Express! ST
- v.1.60 and up (dated Sept. 12, 1992). By David Blanchard of A+
- Software, this GEM based program can make your editing a lot easier!
- Mouse and hot key controlled. You can send your output to the printer
- or to a disk. Docs included. STE and Geneva compatible (at least).
-
- [] TOS4_FIX is TOS 4.0x FIX v.1.0 by Charles F. Johnson of CodeHead
- Technologies Fame (dated 1994). For all of you Falcon users out there
- it will patch several GEMDOS functions in TOS 4.0x to make them
- compatible with earlier versions of TOS (I wonder why Atari changed
- them in the first place!). This is necessary for CodeHead's MaxiFile
- III and Little Green Footballs Desk Manager to work correctly on a
- Falcon. It will also fix some problems in other programs. Docs
- included. Freeware, but if it solves a problem for you let him know
- you appreciate it, perhaps with a signed check!
-
- [] TREEOPT is a short ".C" file by Carl Barron which will optimize a
- binary search tree after or during its creation. More details about
- this file may be found in the Feb. 1993 "C Users Journal."
-
- [] X_DA_101 by Rich Sanchez of C&R Systems is a simple GEM based
- program for all of you BBS Express! ST SysOps out there (dated Jun 5,
- 1992). Using this will allow you to access your Desk Accessories.
- while in BBS Express! ST. Docs included.
-
- [] X_WAY101 by Rich Sanchez is a X_WAY v.1.01 (dated Jan. 3, 1992).
- This small utility program for use by BBS Express! ST SysOps when they
- need to create a FOREM.DAT file required by many BBS online games. The
- nice thing about this utility is that it allows you to keep the
- program right in the same folder as the game. That way things don't
- get "lost" on your hard drive. Docs included.
-
- [] YBS5 is the Yale Bright Star Catalog, revision 5. This 1.8 meg,
- single-file catalog, composed of descriptions of 9110 astronomical
- objects, is widely used as a source of basic astronomical and
- astrophysical data for stars brighter than magnitude 6.5. The catalog
- contains the identifications of included stars in several other
- widely-used catalogs, double-and multiple-star identifications,
- indication of variability and variable-star identifiers, equatorial
- positions for B1900.0 and J2000.0, galactic coordinates, UBVRI
- photoelectric photometric data when they exist, spectral types on the
- Morgan-Keenan (MK) classification system, proper motions (J2000.0),
- parallax, radial- and rotational- velocity data, and multiple-star
- information (number of components, separation, and magnitude
- differences) for known non-single stars. In addition to the data file,
- there is an extensive remarks file that gives more detailed
- information on individual entries. This information includes star
- names, colors, spectra, variability details, binary characteristics,
- radial and rotational velocities for companion stars, duplicity
- information, dynamical parallaxes, stellar dimensions (radii and
- diameters), polarization, and membership in stellar groups and
- clusters. As you can see, it's loaded with data. Unfortunately, it is
- difficult to get at this data in a meaningful way. The YBS reader for
- the Atari (YBS_STY3) doesn't work with this file. Some programmer
- would help a lot of budding astronomers if he or she would use the
- explanations in this file to create a reader program. Any takers?
-
- [] YBSCATV3 is the Yale Catalog of Bright Stars, revision 3. This
- program contains descriptive listings for over 9,000 stars (and a few
- other astronomical objects). While in an ASCII format, it doesn't make
- much sense unless you read the directions on interpreting the data. It
- just so happens that they are included! Even so, you can't make much
- sense out of this without the reader program since the data
- interpretation is based on a range of bytes found on each line (bytes
- 1--x mean something, x+1--y means something else, and so on). An IBM
- basic file is included which shows you how to write a program to read
- this data. An ST/STE version is available (YBS_ST3 by Robert W.
- Quance) which will allow you to read this data fine on your Atari. I
- would say that it is a necessary file in order to use YBSCATV3.
- Finally, this is not the newest version of the Yale Catalog of Bright
- Stars. It is now up to revision 5 (as far as I know). Unfortunately,
- it cannot be read by YBS_ST3. That file does contain information on
- how to interpret the data so I don't think it would be to hard for a
- programmer to cobble something together. Anyone interested? This file
- comes in eight sections totalling over 1.9 meg of data uncompressed.
- You can use it from a DS floppy drive, in pieces, but a hard drive is
- a lot nicer!
-
- [] YBS_ST3 is the YBS Star Catalog revision 3 Reader by Robert W.
- Quance. This program will let you read the YBS data files contained in
- YBSCATV3 (printed to the screen or to a printer). This file also
- contains a program which will check those data files using their
- included Checksum file and tell you if there are any errors in the
- file. It is a non-GEM program, you just enter a file number and the
- program displays the data. Docs included. Color or mono. ST/STE
- compatible (at least). This will not work with the newest YBS catalog
- (revision 5).
-
- That's it for now. I'll have more current files for the next time.
-
- Remember to always back up your hard drives!
-
- Michael
-
- All of these files can be found on one or more of the following
- on-line services: Delphi (MRBURKLEY), GEnie (M.BURKLEY1) The CodeHead
- BBS (818) 980-6763), Toad Computers BBS (410-544-6999), and at Toad
- Hall, now the official BBS of the Boston Computer Society
- (617-567-8642) (as Michael R. Burkley), or on the Internet Hensa,
- Uki-Germany, or Atari U Mich sites.
-
- Drop me a line!
-
- Michael lives in Niagara Falls, NY. He is a former Polyurethane
- Research Chemist and is presently the pastor of the Niagara
- Presbyterian Church.
-
-
- --==--==--==--==--
-
-
- ||| HTML Browser 0.94
- ||| Review by: Rom Whittam
- / | \ GEnie: EXPLORER.4
- ---------------------------------------------------------------
-
- If you are looking through Atari software libraries and run across a
- file called HTML094.LZH or HTML094.ZIP, download it for a great
- experience. Alexander Clauss has written an HTML (HyperText Markup
- Language) browser for Atari computers.
-
- "HTML Browser" is different from the average Web-Browser in the fact
- that it doesn't browse the Web. It just browses HTML documents.
- Web-Browsers need TCP/IP and a SLIP or PPP dial-up connection (or
- direct line) to the Internet. The HTML Browser does not. It browses
- documents on your hard drive, floppy, or CD-ROM that were created in
- HTML format. Since HTML is an ASCII text document, it doesn't matter
- that it was created on another computer, you can still read it.
- However, the URLs will not be "just a mouse click away," unless they
- point to a FILE on your hard drive.
-
- Before I go any further, for those of you who don't know, HTML
- documents are what make the World Wide Web (WWW) Browsers work so
- well. Imbeded in HTML documents (which are ASCII text files at heart,
- remember) are Uniform Resource Locators (URLs) - think of them as
- highly extended path-and-filenames that allow browsers to jump from
- one document or resource to another (on a different computer - in a
- different hemisphere of the planet, even!) with the click of the
- mouse.
-
- HTML Browser is FREEWARE, Alexander is testing the waters. Depending
- on the reaction and acceptance in the Atari community, he will either
- continue to develop it or not. If you like it, he would like a
- contribution to give him an incentive to do more. Rumor has it that an
- "on-the-NET" version would not be that far away. Getting the TCP/IP
- sockets hooked into the HTML Browser would not be a problem.
-
- Atari computers do not have a GEM socket for TCP/IP that can be used
- in native GEM. MiNT-NET and other multi-taskers could handle this.
- I would like see a GEM-Sock ACC that would do the SLIP/PPP and
- interface with the HTML Browser and turn it into a fully functional
- WEB-Browser. Only time and the Atari developer community will tell....
-
- HTML Browser is Speedo-GDOS aware. If you have Speedo-GDOS or NVDI, it
- will run your Speedo-GDOS fonts and NVDI Speedo and True Type fonts.
- If you don't, it will use the system font and work just fine. The
- Speedo fonts allow you to use different fonts and sizes for differing
- HTML features.
-
- HTML Browser allows for a high degree of configuration. If you are
- familiar with Mosaic or Netscape Navigator, this product will be easy
- to use. It loads the HOME.HTM file and away you go. HTML files can be
- created with a text editor. They can be used with the HTML Browser or
- used (later) on the Internet. Since HTML documents are ASCII text
- files they can be sent and received with EMail. They can be
- downloaded, or found on diskettes and CD-ROMs. HTML is an excellent
- method to create a help system, train employees, or educate people. It
- is not only easy to use, HTML documents are easy to create. And since
- HTML is not computer specific, any book that teaches how to create
- HTML files can be used.
-
- HTML Browser can be installed as a program or an accessory by renaming
- its extention, PRG or ACC. HTML Browser uses external programs to
- display or use resources such as GIF or JPG picture files, sound
- files, MPEGs, and other types of files. (Programs are executed based
- on the file extention of the files being selected.) HTML even has an
- option to view "c't-CDROM" - the 1994 c't magazines in HTML format. I
- was in a couple of bookstores today and found a lot of CD-ROM titles
- that had HTML documents, including pictures, sounds and movie files.
-
- This program is in its infant stage, but has demonstrated potential to
- be a program Atari users will grow to use a lot. The program is being
- distributed in both Europe and the USA through BBS, Online services,
- and Internet FTP libraries. You can download HTML094.LZH from GEnie's
- Atari ST libraries.
-
- Some people have wondered where a person could get an HTML document to
- view or use on the Atari. There are many avenues to collect these
- files, or you could create them yourself. If you are using a World
- Wide Web Browser, the following is a short list of uniform resource
- locator (URL) sites for you to locate. (Some Web browsers have the
- capabilities to collect and pass along the raw HTML data - check your
- manual.)
-
- Online Magazines
- Atari Explorer Online Magazine.
- ftp://ftp.rahul.net:/pub/wilsont/AEO/
- CAIN
- http://ace.cs.ohiou.edu/personal/mleair/cain.html
- HENSA
- http://www.hensa.ac.uk
- ST FORMAT
- http://www.futurenet.co.uk/computing/stformat.html
-
- Internet Resources
- Atari Resources on Internet
- http://www.edu.isy.liu.se/~z94patsa/atari.html
- TOAD Mail Order
- http://www.charm.net/~toad/
- Jaguar Game Machine
- http://www.bucknell.edu:80/~svensson/
- Other Atari Links (link to Atari webpages)
- http://www.aston.ac.uk/~pitchfsj/atari/STlinks.html
-
- Atari Newsgroups
- Atari Programs
- news:comp.binaries.atari.ST
- Atari Sources
- news:comp.sources.atari.ST
- Atari
- news:comp.sys.atari
- Atari 8-Bit
- news:comp.sys.atari.8bit
- Atari Advocacy
- news:comp.sys.atari.advocacy
- Atari Announcements
- news:comp.sys.atari.announce
- Atari Programming
- news:comp.sys.atari.programmer
- Atari ST Computers
- news:comp.sys.atari.st
- Atari ST Tech Support
- news:comp.sys.atari.st.tech
- Atari France
- news:fr.comp.sys.atari
-
- C Programming on the Atari ST
- Sozobon C Extended (SozobonX - Freeware)
- ftp://ftp.fu-berlin.de/pub/atari/programming/sozobon/
-
- Ron Whittam, AEO Staff Writer
- mailto:explorer.4@genie.com
-
-
- --==--==--==--==--
-
-
- ||| What and Where is AtariNet?
- ||| By: Bill Scull
- / | \ GEnie: AEO.9 AtariNet: 51:1/0@atarinet.ftn
- -----------------------------------------------------------------
-
-
- ^^ ^^^ ^^ ^^ ^^^ ^^
- ^^ ^^^ ^^ A t a r i N e t ^^ ^^^ ^^
- ^^ ^^^ ^^ ^^ ^^^ ^^
- ^^ ^^^ ^^ THE ^^ ^^^ ^^
- ^^^ ^^^ ^^^ International ^^^ ^^^ ^^
- ^^^ ^^^ ^^^ Atari ^^^ ^^^ ^^^
- ^^^^^ ^^^ ^^^^^ Network ^^^^^ ^^^ ^^^^^
- ^^^^^^^ ^^^^^^^ ^^^^^^^ ^^^^^^^
- ^^^^^ ^^^^^ ^^^^^ ^^^^^
-
- So you've heard of this network called AtariNet and have no idea what
- it is or how to find it. Well, here's the information you're looking
- for.
-
- AtariNet is an international network devoted to Atari computers. It
- is based on Fido-technology and therefore compatible with any system
- capable of handling messages and files from FidoNet and similar other
- networks.
-
- Here is a list of the current AtariNet message echoes:
-
- A.4SALE.COMMERCIAL Commercial Advertisements
- A.4SALE.PERSONAL Personal Items For Sale
- A.ADM.ECHO AtariNet Echo Discussion
- A.ADM.FDS AtariNet FDS Announcements
- A.ADM.HOST AtariNet Hosts (restricted)
- A.ADM.SYSOP AtariNet SysOps
- A.ADM.TEST AtariNet Test Echo
- A.ATARI Atari General Discussion
- A.ATARI.8-BITS Atari 8-Bit Computers
- A.ATARI.DTP Atari Desktop Publishing
- A.ATARI.EXPLORER Atari Explorer Magazine
- A.ATARI.FALCON Atari Falcon Computers
- A.ATARI.GAMES Atari Games (for all hardware)
- A.ATARI.GRAPHICS Atari Graphics Hardware/Software
- A.ATARI.SOUND Atari Sound Hardware/Software
- A.ATARI.TECH Atari Technical Discussions
- A.ATARI.TELECOM Atari Telecommunications
- A.BBS Atari BBS Programs & BBS Ads
- A.BBS.NETWORKING Atari Fido-Style Networking
- A.MISC General Discussion
- A.MISC.FILEFIND AtariNet File-Finder
- A.PROG Atari Programming
- A.PROG.C Atari C Programming
- A.PROG.GFA Atari GFA Programming
- A.SUP.BINKLEY BinkleyTerm-ST Support
- A.SUP.FIDODOOR FIDOdoor Support
- A.SUP.JETMAIL JetMail Support
- A.SUP.RATSOFT RATSoft BBS Support
- A.SUP.SEMPER Semper Mailer Support
-
- And a list of the current AtariNet file echoes:
-
- AFDS.NODELIST AtariNet node administration
- AFDS.SYSOPS Files of interest to Sysop's
- FAN.APP.DEMO Demos of application programs
- FAN.APP.EDIT Editor applications (Text, Font, Graphic, Icons)
- FAN.APP.GEMINI Gemini applications and tools
- FAN.APP.GRAPH Graphic applications
- FAN.APP.GRAPH.DEMO Graphic demos
- FAN.APP.MISC Application programs
- FAN.APP.TEX TeX applications, utilities, tools, fonts and
- styles
- FAN.COMM.BBS BBS-programs and tools (other than QBBS)
- FAN.COMM.FIDO Fido-Mailer/Tosser and tools
- FAN.COMM.GAMES Online games
- FAN.COMM.HAM radio operating software
- FAN.COMM.MISC Other communication tools.
- FAN.COMM.QBBS QuickBBS ST and tools
- FAN.COMM.QWK QWK Offline Reader
- FAN.COMM.TERMINAL Terminalprograms and utilities (dialer, etc.)
- FAN.COMM.UUCP Uucp, tpc/ip, NewsReader for UseNet, etc.
- FAN.FALC.APP Falcon Applications
- FAN.FALC.DEMO Demos of Falcon applications and games
- FAN.FALC.GAMES Falcon games
- FAN.FALC.UTIL Falcon utilities
- FAN.FOLI.MISC Applications and tools for the PortFolio
- FAN.GAME.ACTION Action games
- FAN.GAME.ADVENTURE Adventure games
- FAN.GAME.MISC Other games
- FAN.GAME.STRATEGY Strategy games
- FAN.MISC.BBSLIST Filelists (Atari only)
- FAN.MISC.DTP Desktop Publishing support
- FAN.MISC.LINUX Linux (Unix System V.4 clone)
- FAN.MISC.MINT MiNT tools
- FAN.MISC.MTOS MultiTos tools
- FAN.MISC.MULTITASKERS Other multitaskers (Mag!X, Geneva)
- FAN.SRC.A Assembler Sources
- FAN.SRC.C C Sources
- FAN.SRC.MISC Other Sources (GFA, etc.)
- FAN.TEXT.AEO Atari Explorer Online magazine
- FAN.TEXT.COMM Communication orientated text files
- FAN.TEXT.COMP Computer orientated text files
- FAN.TEXT.HARDWARE ST hardware orientated text files
- FAN.TEXT.MAG Other ST magazines
- FAN.TEXT.STR ST-Report magazine
- FAN.TT.MISC Applications and tools only for the TT
- FAN.UTIL.ACC Accessories, CPX-moduls
- FAN.UTIL.DISK Disk and Harddisk utilities files
- FAN.UTIL.GDOS GDOS tools/utilities/fonts, files
- FAN.UTIL.GRAPH Graphic utilities (GIF-viewer, converters, etc.)
- FAN.UTIL.MISC Other ST utilities and tools files
- FAN.UTIL.PACKER All kinds of compressing/uncompressing
- software, shells. etc.
- FAN.UTIL.PATCH TOS patches
- FAN.UTIL.PRINTER Printer tools/utilities
- FAN.UTIL.PROG Programming tools and languages. Helpfull
- tools for programmers
- FAN.UTIL.SCRSAVER Screensaver and modules
- FAN.UTIL.SOUND Soundtracker, Midi support etc.
- FAN.UTIL.SYSTEM System utilities
- FAN.UTIL.UNIX Ports of unix commands/tools (tar,less, awk, etc.)
-
-
- So now you're interested and have no idea where to find AtariNet. It's
- easy. Ask your local Sysop if he has it available and if he/she doesn't
- ask them to join. Here's a list of some of the BBS systems where you
- can find AtariNet.
-
- BBS Name Location Phone #
- ------------ -------------- -------------
- Twilight Zone Longwood FL 1-407-831-1613
- MySTery BBS Charleston SC 1-803-571-1384
- FlightLine BBS Minneapolis MN 1-612-544-5118
- The Round Table BBS Shamong NJ 1-609-268-7524
- InnerCore Orlando Fl 1-407-294-5183
- StarBase 1 Orlando FL 1-407-381-2610
- The Final Frontier Drummonds TN 1-901-835-4136
- CHOAS BBS Lansing MI 1-517-394-6852
- Top Gun BBS Orlando Fl 1-407-381-5403
- Dragon's Domain Jacksonville Fl 1-904-268-9203
- L/S Midi BBS Orlando FL 1-407-786-0239
- MASATEK Torrance CA 1-310-518-9524
- TJ's BBS Casselberry FL 1-407-695-9483
- Steal Your Face Brick NJ 1-908-920-7981
- Leif's World BBS Jacksonville FL 1-904-573-0734
- TriAxel Lowell MA 1-508-458-2758
- Michael's Wonderland Dix Hills NY 1-516-667-3630
- Hologram Computing Old Bridge NJ 1-908-727-1914
- BackYard BBS Hamilton NY 1-315-684-7287
- The Blue Oyster Utica NY 1-315-732-8598
- The Rebel BBS Las Vegas NV 1-702-435-0786
- Midnite's Rose Las Vegas NV 1-702-870-6365
- SEVAC Tempe AZ 1-602-968-5165
- Dwarven Underground Empire Houston TX 1-713-944-7861
- La Cueva BBS Mexico City DF 525-659-5672
- Thunder Hold American Fork UT 1-801-756-2901
- The Process BBS Claremont CA 1-909-621-3737
- Praise OutReach BBS Salt Lake City UT 1-801-364-2522
- The River STyx II Highland Park IL 1-708-432-2659
- Wylie Connection Wylie TX 1-214-442-0388
- House Atreides Garland TX 1-214-494-3702
- Aaron's Beard Dallas TX 1-214-557-2642
- Psychlo Empire Irving TX 1-214-251-1175
- The Music Station Webb City MO 1-417-673-7339
- AtarIowa BBS Des Moines IA 1-515-265-1005
- The Crawly Crypt Joplin MO 1-417-624-1887
- X UNKNOWN Joplin MO 1-417-781-3296
- The Silicon Dragon BBS Columbus OH 1-614-436-3137
- Inside Ok! Joplin MO 1-417-624-0000
- Xest Kentwood MI 1-616-554-1679
- The Jewel Of The Night Danville IL 1-217-446-9294
- Akron Connection Akron OH 1-216-253-9247
- Crossroads Broadcast Trafalgar IN 1-317-878-4069
- STar Fleet HQ Copley OH 1-216-434-5431
- Rubber City Atari Akron OH 1-216-376-0885
- USS Paramount North Canton OH 1-216-494-6340
- The Realm of Thought BBS Wooster OH 1-216-345-6995
- Akron Information Service Akron OH 1-216-678-5705
- Point 5 Gresham OR 1-503-665-4454
- Puddle City Portland OR 1-503-289-9429
- Alternate Eternities Aloha OR 1-503-649-7915
- Adventurers Inn Beaverton OR 1-503-626-8953
- Strobe II Hotline Baton Rouge LA 1-504-751-3695
- The Conqueror Connection Fort Hood TX 1-817-539-8228
- The FirST Ark New Llano LA 1-318-238-5089
- Level 42 Lake Charles LA 1-318-478-3960
- Dateline: Atari New York NY 1-718-833-0828
- Byte Line BBS Medeir Beach FL 1-813-391-4345
- The Mind Keep Citrus Heights CA 1-916-723-1657
- ST-Keep Citrus Heights CA 1-916-729-2968
- STar Fleet HQ Copley OH 1-216-665-5983
- Star Tours II Rancho Cucamonga CA 1-909-989-7745
- PC Widowmaker BBS Riverside CA 1-909-688-8427
- PC Online Ajax On Canada 1-905-683-3089
- Gateway BBS Windsor On Canada 1-519-255-7834
- TAF Online BBS Toronto On Canada 1-416-421-8999
- Leftover Hippies Toronto On Canada 1-416-466-8931
- Zaphod's Playground, Burlington On Canada 1-905-632-7984
- My Little Slaughterhouse Toronto On Canada 1-416-225-4351
- Space STation SST Montreal Qu Canada 1-514-333-1683
- Multimedia Connexion Montreal Qu Canada 1-514-674-8297
- Matrix BBS St Laurent Qu Canada 1-514-747-9644
- <Fortress> Plumstead London 44-181-244-9825
- Project: STarlight Bradford 44-1274-606670
- Magnum BBS Bradford West Yorkshire UK 44-1274-547006
- SMS2 NE Newcastle On Tyne UK 44-1191-4775472
- Sounds Good BBS Nottingham UK 44-115-955-4915
- Desktop BBS Stoke On Trent UK 44-1782-541305
- Ad.Lib(Line 1) Chester Le Street UK 44-191-370-2659
- Ad.Lib(Line 2) Chester Le Street UK 44-191-370-2885
- BlackCat BBS Penarth Wales UK 44-1222-707359
- Penske BBS Kidderminster Worcester UK 44-1562-744858
- AtariNet South West Penarth Wales UK 44-1222-711820
- Lynx BBS Dagenham 44-181-599-0869
- The South Suffolk Hub Ipswich UK 44-1473-692882
- The Dog House BBS Royston UK 44-1763-230043
- STandard ProBBS Felixstowe UK 44-1394-271550
- Keith's Point Derby 44-1332-662988
- 680+ BBS Hull NorthHumberside 44-1482-222303
- The Tavern London 44-81-445-6514
- All At Sea BBS UK 44-1203-601-448
- The Chameleon Yate Uk 44-1454-881-095
- The Holodeck SbbS Yate Avon, 44-1454-880-267
- Speedy Mail Yate Uk 44-1454-317-047
- Server Yate Avon 44-1454-880-267
- 42BBS Hants UK 44-1256-895106
- Powder Champfer 41-82-20431
- PARADIZE Lucerne 41-41-329517
- SPACER Koeln Germany 49-2236-942080
- H.acker B.ox Koeln Port 1 Cologne 49-221-512640
- H.B.K.-C.S.P. ISDN [EL301] Koeln 49-221-9511228
- Lone STar Mailsystems Duesseldorf 49-211-294-251
- NightLife Koblenz 49-261-408010
- HeadQuarter BBS Duisburg 49-2066-10242
- Apolonia Essen 49-201-2786111
- BusyBox Dudelange Luxembourg 352-52-3004
- The Lone Star Vianden Luxembourg 352-84-9124
- MIDICOM BBS Oldenburg 49-441-74563
- Raptor's Inn Fuerth 49-6253-22933
- Raptor's Inn [ISDN] Fuerth 49-6253-931017
- Apolonia [ISDN] Essen 49-201-2786222
- Atari Box NRW Cologne 49-221-427437
- Dao-Lin-H'ay Luegde 49-5281-97505
- Dune Nuernberg 49-911-2448701
- MIDICOM BBS Oldenburg 49-441-74563
- MIDICOM BBS ISDN Oldenburg 49-441-9729968
- DreamScape BBS Maisach 49-8141-30175
- DreamScape BBS II Maisach 49-8141-39172
- Far Point Station Binswangen 49-8272-9227
- Far Point Station Binswangen 49-8272-9156
- Temple of Doom Edmonton Alta Canada 1-403-436-0328
- S T U G BBS Winnipeg MB Canada 1-204-772-7349
- The Northern Depot Kitimat BC Canada 1-604-632-2065
- Peace Country Computers Fort ST John BC Canada 1-604-785-9512
- Prime BBS Fort St John BC 1-604-785-7098
- Miramax BBS Vancouver BC 1-604-323-9698
- Purple Frustration Vancouver BC 1-604-322-7533
- ACE BBS Rydalmere NSW 61-2-898-0873
- OGRE BBS Mercy College Koondoola WA 61-9-445-2075
- That Which is Not Adelaide Sth Aust 61-8-276-4415
- Closer To Home BBS Godwin Beach Qld Aust 61-74-976-293
- TheBBS Paris France 33-1-42511135
- 68000 Data Server Atari Enschede NL 31-53-777522
- Q Telf In Wolvega NL 31-5610-15121
- Willie's Atari ST(e) & TT BBS Oude Pekela NL 31-5978-18087
- Atari GG BBS Almere NL 31-36-5333981
- Bearboard ST BBS Rotterdam NL 31-10-4840224
- COZMIC BBS Amterdam NL 31-20-6106164
-
-
- --==--==--==--==--
-
-
- ||| Rare Gems
- ||| Compiled by: David A. Wright
- / | \ Internet: sf-centaur@genie.com
- ----------------------------------------------------------------
-
- The following are the "Rare Gems (sm)" selections for July 16 to 22,
- 1995. "Rare Gems" is a service mark (sm) of Rare Breed Noninc. and
- David Alan Wright. (Internet: SF-CENTAUR@GENIE.COM) Compilation
- copyright 1995 by same. All Wright's rights reserved. Each weekly
- collection may be distributed freely as long as this notice is
- retained. No other format may be distributed without further
- authorization. All quotes covered by "fair use" of copyright law.
- Underaged sale prohibited. --:Dave
-
-
- Love is that condition in which the happiness of another person is
- essential to your own. --Robert A. Heinlein
-
- *@#! environmentalists... --Logger seeing trees spiked with
- American flags, cartoon by Rogers
-
- Organic chemistry is the chemistry of carbon compounds. Biochemisury
- is the study of carbon compounds that crawl. --Mike Adams
-
- The American government is making nuclear weapons like there's no
- tomorrow. --Emo Philips
-
- Some painters transform the sun into a yellow spot; others transform a
- yellow spot into the sun. --Pablo Picasso
-
- Hey, this is -my- resume... Oh! Very Good! --CIA personnel to job
- applicant, cartoon by Bunny Hoest and John Reiner
-
- In the dust where we have buried the silent races and their
- abominations we have buried so much of the delicate magic of life.
- --D. H. Lawrence
-
- ===
-
- The following are the "Rare Gems (sm)" selections for July 23 to 29,
- 1995. "Rare Gems" is a service mark (sm) of Rare Breed Noninc. and
- David Alan Wright. (Internet: SF-CENTAUR@GENIE.COM) Compilation
- copyright 1995 by same. All Wright's rights reserved. Each weekly
- collection may be distributed freely as long as this notice is
- retained. No other format may be distributed without further
- authorization. All quotes covered by "fair use" of copyright law.
- You need to be this high to go on this ride. --:Dave
-
-
- The Irish believe that fairies are extremely fond of good wine. The
- proof of the assertion is that in the olden days royalty would leave a
- keg of wine out for them at night. Sure enough, it was always gone in
- the morning. --Irish Folklore
-
- If some roads are paved with good intentions, where might bad
- intentions lead? --Angel of Hope, "Hopes and Fears" (1994 Marvel
- Holiday Special) by Steven Grant and Pat Broderick
-
- Never follow somebody else's path; it doesn't work the same way twice
- for anyone... the path follows you and rolls up behind you as you
- walk, forcing the next person to find their own way.
- --J. Michael Straczynski
-
- It is especially important to encourage unorthodox thinking when the
- situation is critical: At such moments every new word and fresh
- thought is more precious than gold. Indeed, people must not be
- deprived of the right to think their own thoughts. --Boris Yeltsin
-
- Have you ever gotten tired of hearing those ridiculous AT&T
- commercials claiming credit for things that don't even exist yet? You
- will. --Emmanuel Goldstein
-
- Only in a police state is the job of a policeman easy. --Orson Welles
-
- Did you learn how to think or how to believe? --Ralph Nader's father
- asking what he learned in school one day
-
- ===
-
- The following are the "Rare Gems (sm)" selections for July 30 to
- August 1, 1995. "Rare Gems" is a service mark (sm) of Rare Breed
- Noninc. and David Alan Wright. (Internet: SF-CENTAUR@GENIE.COM)
- Compilation copyright 1995 by same. All Wright's rights reserved.
- Each weekly collection may be distributed freely as long as this
- notice is retained. No other format may be distributed without further
- authorization. All quotes covered by "fair use" of copyright law.
- Extinguish all smoking materials, including monitor. --:Dave
-
-
- Christian Fundamentalism: the doctrine that there is an absolutely
- powerful, infinitely knowledgeable, universe-spanning entity that is
- deeply and personally concerned about my sex life. --Unknown
-
- We all know that Art is not truth. Art is a lie that makes us realize
- truth, at least the truth that is given us to understand.
- --Pablo Picasso
-
- Frown. --Business photographer, "Biz-Wit" cartoon by Richter
-
- Don't lose your head
- Not for a minute
- You need your head
- Your brains are in it. --Burma Shave
-
- Liberty is the only thing you cannot have unless you are willing to
- give it to others. --William Allen White
-
- Today I'm going to share with others! As soon as I find others with
- things I want. --Garfield, "Garfield" strip by Jim Davis
-
- Why build these cities glorious
- If man unbuilded goes?
- In vain we build the world, unless
- The builder also grows. --Edwin Markham
-
-
-
-
- --==--==--==--==--
-
-
- |||
- ||| Shutdown ........................... Power off, EXIT, BYE, Logoff
- / | \ -----------------------------------------------------------------
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each issue
- - with the Internet gateway into GEnie, you can reach us through the
- Internet also. Append "@genie.com" to any of our GEnie addresses.
-
- If you are a regular user of PGP, you can EMail AEO Magazine
- <aeo.mag@genie.com> using this key:
-
- -----BEGIN PGP PUBLIC KEY BLOCK-----
- Version: 2.6.1
-
- mQCNAzAhx34AAAEEANv2p4vh8J3DHce9GM6SbYEhr1LGTeF37TyP5YFrgbBRLFMC
- 7qmuFqDuuLKVG4o1Ddzn//mTz1whsnR/dmc3iBtQ4VNeAUON7kcfUhG2q8oE4f/p
- LlW23JAnxRn2RrhKhyvH3GZL/j8XILADFd0HGf2Dkcq5d72/T/H26/F7JGeJAAUR
- tCBBRU8gTWFnYXppbmUgPGFlby5tYWdAZ2VuaWUuY29tPg==
- =2Jq5
- -----END PGP PUBLIC KEY BLOCK-----
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- No Inflation Necessary
-
- --==--==--==--==--
-
- Sweet As Sugar
-
- --==--==--==--==--
-
- Atari Explorer Online Magazine is a monthly publication covering the
- entire Atari community. Reprint permission is granted, unless
- otherwise noted at the beginning of the article, to registered Atari
- user groups and not for profit publications under the following terms
- only: articles must remain unedited and include the issue number and
- author at the top of each article reprinted. Other reprints granted
- upon approval of request. Send requests to <aeo.mag@genie.com>.
-
- No issue of Atari Explorer Online Magazine may be included on any
- commercial media, nor uploaded or transmitted to any commercial
- online service, in whole or in part, by any agent or means, without
- the expressed consent or permission from the Editor or Publisher of
- Atari Explorer Online Magazine.
-
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed accurate at the time of publishing.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks and identifying
- marks mentioned in this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Source for Atari News"
- Copyright (c) 1993-1995, Subspace Publishers
-
- * * *
- * * *
- * * *
- * * *
- * * *
- :::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
- :: Volume 4, Issue 6 ATARI EXPLORER ONLINE August 21, 1995 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-